Approval
An action an agent wants to take, waiting for a person. Say what it does and what can't be undone; press and hold the brass seal to approve.
Before an agent sends email
Hold the seal until it presses. Let go early and nothing happens.
Send the redline to opposing counsel
The drafting agent will email it to j.lee@haleward.com. Sent email can't be recalled.
- Priya Shah: signed
- You: not signed yet
Built from
Approval is made of components that also work on their own.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Approval. This brings in Stamp and seal and the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/approval
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Install the components Approval is built from: Stamp and seal.
Copy
approval.tsxintocomponents/ui.components/approval.tsx "use client" import * as React from "react" import { Button as ButtonPrimitive } from "@base-ui/react/button" import { cn } from "cn" import { Seal, Stamp } from "@/components/ui/stamp" type ApprovalState = "pending" | "approved" | "rejected" const ApprovalContext = React.createContext<{ state: ApprovalState approve: () => void reject: () => void titleId: string }>({ state: "pending", approve: () => {}, reject: () => {}, titleId: "" }) type ApprovalProps = Omit<React.ComponentProps<"div">, "onReset"> & { state?: ApprovalState defaultState?: ApprovalState onApprove?: () => void onReject?: () => void } /** * An action waiting for a person: what it does, what it can't undo, who has * signed, and the seal to approve it. */ function Approval({ className, state: stateProp, defaultState = "pending", onApprove, onReject, children, ...props }: ApprovalProps) { const [uncontrolled, setUncontrolled] = React.useState(defaultState) const state = stateProp ?? uncontrolled const titleId = React.useId() const context = React.useMemo( () => ({ state, titleId, approve: () => { if (stateProp === undefined) setUncontrolled("approved") onApprove?.() }, reject: () => { if (stateProp === undefined) setUncontrolled("rejected") onReject?.() }, }), [state, stateProp, titleId, onApprove, onReject] ) return ( <ApprovalContext value={context}> <div role="group" aria-labelledby={titleId} data-slot="approval" data-state={state} className={cn( "bevel-paper relative flex w-full max-w-md flex-col gap-4 rounded-(--bevel-radius-xs) p-5 text-sm", className )} {...props} > {children} <ApprovalOutcome /> </div> </ApprovalContext> ) } /** The outcome pressed into the card, and announced. */ function ApprovalOutcome() { const { state } = React.useContext(ApprovalContext) return ( <div role="status" className="pointer-events-none absolute top-4 right-4"> {state === "approved" && ( <> {/* Announce one clear word; the seal's ring text is decoration. */} <span className="sr-only">Approved</span> <Seal aria-hidden text="Approved · Approved ·" animate className="w-(--approval-seal-size)"> OK </Seal> </> )} {state === "rejected" && ( <Stamp tone="red" animate> Sent back </Stamp> )} </div> ) } function ApprovalTitle({ className, ...props }: React.ComponentProps<"h3">) { const { titleId } = React.useContext(ApprovalContext) return ( <h3 id={titleId} data-slot="approval-title" className={cn("pr-24 text-base font-semibold text-(--bevel-paper-foreground)", className)} {...props} /> ) } /** What happens, and what can't be undone. Say it plainly. */ function ApprovalDescription({ className, ...props }: React.ComponentProps<"p">) { return ( <p data-slot="approval-description" className={cn("pr-20 leading-relaxed text-(--bevel-paper-muted)", className)} {...props} /> ) } function ApprovalSignatures({ className, ...props }: React.ComponentProps<"ul">) { return ( <ul aria-label="Signatures" data-slot="approval-signatures" className={cn("grid grid-cols-2 gap-4", className)} {...props} /> ) } /** A signature line. Signed names are written over it in marker. */ function ApprovalSignature({ name, signed = false, className, ...props }: { name: string; signed?: boolean } & Omit<React.ComponentProps<"li">, "children">) { return ( <li data-slot="approval-signature" data-signed={signed ? "" : undefined} className={cn("flex flex-col", className)} {...props}> <span aria-hidden className="flex h-8 items-end border-b border-(--bevel-paper-foreground)/50 pb-0.5 font-(family-name:--bevel-font-marker) text-lg leading-none text-(--bevel-pen-blue)" > {signed ? name : ""} </span> <span className="mt-1 text-(length:--bevel-fine) text-(--bevel-paper-muted)"> {name} <span className="sr-only">: {signed ? "signed" : "not signed yet"}</span> <span aria-hidden>{signed ? " · signed" : " · awaiting"}</span> </span> </li> ) } function ApprovalActions({ className, ...props }: React.ComponentProps<"div">) { const { state } = React.useContext(ApprovalContext) if (state !== "pending") return null return ( <div data-slot="approval-actions" className={cn("flex items-center justify-between gap-4 pt-1", className)} {...props} /> ) } /** Send it back without approving. A plain, single press. */ function ApprovalReject({ className, onClick, ...props }: ButtonPrimitive.Props) { const { reject } = React.useContext(ApprovalContext) return ( <ButtonPrimitive data-slot="approval-reject" onClick={(event) => { onClick?.(event) if (!event.defaultPrevented) reject() }} className={cn( "h-9 rounded-(--bevel-radius-sm) border border-(--bevel-paper-foreground)/30 px-3 text-sm font-medium text-(--bevel-paper-foreground) outline-none", "hover:bg-(--bevel-paper-foreground)/5 focus-visible:ring-2 focus-visible:ring-(--bevel-pen-blue)/50", className )} {...props} /> ) } /** Browsers may report a custom-property duration as "1200ms" or "1.2s". */ function toMilliseconds(value: string) { const n = parseFloat(value) if (Number.isNaN(n)) return 1200 return /ms\s*$/.test(value) ? n : /s\s*$/.test(value) ? n * 1000 : n } type ApprovalSealProps = Omit<ButtonPrimitive.Props, "onClick"> & { /** Press and hold to approve (the default), or a single press. */ requireHold?: boolean } /** * The brass embosser. Press and hold (pointer, Enter or Space) until it * seals; letting go early springs it back. The hold is deliberate on * purpose: approving is hard to undo. */ function ApprovalSeal({ className, requireHold = true, children, ...props }: ApprovalSealProps) { const { approve } = React.useContext(ApprovalContext) const [holding, setHolding] = React.useState(false) const timer = React.useRef<number | undefined>(undefined) const ref = React.useRef<HTMLButtonElement>(null) const hintId = React.useId() const start = () => { if (!requireHold) return approve() if (timer.current !== undefined) return const ms = toMilliseconds(getComputedStyle(ref.current!).getPropertyValue("--approval-hold")) setHolding(true) timer.current = window.setTimeout(() => { timer.current = undefined setHolding(false) approve() }, ms) } const cancel = () => { if (timer.current !== undefined) window.clearTimeout(timer.current) timer.current = undefined setHolding(false) } React.useEffect(() => cancel, []) return ( <div className="flex items-center gap-3"> <span id={hintId} className="text-right text-(length:--bevel-fine) text-(--bevel-paper-muted)"> {requireHold ? "Press and hold to approve" : "Press to approve"} </span> <ButtonPrimitive ref={ref} data-slot="approval-seal" data-holding={holding ? "" : undefined} aria-describedby={hintId} onPointerDown={(event) => { if (event.button !== 0) return event.currentTarget.setPointerCapture(event.pointerId) start() }} onPointerUp={cancel} onPointerCancel={cancel} onLostPointerCapture={cancel} onKeyDown={(event) => { if ((event.key === "Enter" || event.key === " ") && !event.repeat) { event.preventDefault() start() } }} onKeyUp={(event) => { if (event.key === "Enter" || event.key === " ") cancel() }} className={cn( "bevel-metal bevel-object relative grid size-16 shrink-0 cursor-pointer place-items-center overflow-hidden rounded-full text-(length:--bevel-fine) font-bold tracking-(--bevel-tracking-print) text-(--bevel-ivory-foreground) uppercase outline-none select-none", "transition-[translate] duration-(--bevel-duration-press) ease-(--bevel-ease-out) data-holding:translate-y-0.5 motion-reduce:transition-none", "focus-visible:ring-3 focus-visible:ring-(--bevel-pen-blue)/50 focus-visible:ring-offset-2", className )} {...props} > {/* Fills slowly while held; drains fast on release. */} <span aria-hidden className={cn( "absolute inset-0 bg-(--approval-press-fill)", holding ? "[clip-path:inset(0_0_0_0)] transition-[clip-path] duration-(--approval-hold) ease-linear" : "[clip-path:inset(100%_0_0_0)] transition-[clip-path] duration-(--approval-release) ease-(--bevel-ease-out)", "motion-reduce:transition-none" )} /> <span className="relative">{children ?? "Seal"}</span> </ButtonPrimitive> </div> ) } export { Approval, ApprovalTitle, ApprovalDescription, ApprovalSignatures, ApprovalSignature, ApprovalActions, ApprovalReject, ApprovalSeal, } export type { ApprovalProps, ApprovalState, ApprovalSealProps }Copy
approval.cssintoyour styles.styles/approval.css /* * Approval: an action an agent wants to take, waiting for a person. Press * and hold the brass embosser to approve; an embossed seal stays on the * card. Builds on bevel.css and stamp.css (Seal, Stamp). */ :root { --approval-hold: 1200ms; /* how long to hold the embosser */ --approval-release: 200ms; /* letting go early: quick, not deliberate */ --approval-press-fill: oklch(0.42 0.08 70 / 0.55); /* the embosser darkening as it presses */ --approval-seal-size: 5rem; } [data-slot="approval-seal"] { --bevel-material: var(--bevel-brass); --bevel-material-edge: var(--bevel-brass-edge); }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./approval.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<Approval onApprove={send} onReject={sendBack}>
<ApprovalTitle />
<ApprovalDescription />
<ApprovalSignatures>
<ApprovalSignature name="Priya Shah" signed />
</ApprovalSignatures>
<ApprovalActions>
<ApprovalReject />
<ApprovalSeal />
</ApprovalActions>
</Approval>Parts
| Part | Renders | What it does |
|---|---|---|
| Approval | div (group) | state (pending, approved, rejected), defaultState, onApprove, onReject. Labelled by its title; the outcome is pressed into the card and announced. |
| ApprovalDescription | p | What happens and what can't be undone. |
| ApprovalSignature | li | A signature line; signed names are written over it. For dual approval. |
| ApprovalReject | Button | Send it back. A single press. |
| ApprovalSeal | Button | Press and hold (pointer, Enter or Space) for --approval-hold to approve; letting go early springs back. requireHold={false} for a single press. |