DIP switches
A bank of tiny numbered slide switches, ON at the top, as on a circuit board. Every flag is visible at once and the bank reads as one value. For feature flags, permission bits and config words.
Feature flags
Flip a workspace's flags; the bank is also the config value you ship. One is locked by the organisation.
Feature flags: acme-staging
Enforce SSO is locked on by your organisation.
FLAGS=0x00bInstallation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add DIP switches. This brings in the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/dip-switch
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Copy
dip-switch.tsxintocomponents/ui.components/dip-switch.tsx "use client" import * as React from "react" import { Switch as SwitchPrimitive } from "@base-ui/react/switch" import { cn } from "cn" import { useBevelFeedback } from "@/lib/feedback" type Bit = { value: string; label: string; id: string } type DipSwitchContextValue = { bits: Bit[] on: string[] disabled: boolean register: (bit: Bit) => () => void set: (value: string, checked: boolean) => void } const DipSwitchContext = React.createContext<DipSwitchContextValue | null>(null) function useDipSwitch() { const context = React.useContext(DipSwitchContext) if (!context) throw new Error("DipSwitch parts must be inside <DipSwitch>") return context } type DipSwitchProps = Omit<React.ComponentProps<"div">, "defaultValue" | "onChange"> & { /** The switches that are on, by value. */ value?: string[] defaultValue?: string[] onValueChange?: (value: string[]) => void /** Locks every switch. Say why with aria-describedby. */ disabled?: boolean /** Housing colour. */ variant?: "red" | "blue" | "black" } /** * A bank of DIP switches: tiny numbered slide switches for flags and config * bits, ON at the top. List them as DipSwitchToggle children inside * DipSwitchBank; switch 1 is the lowest bit. Give it an aria-label. */ function DipSwitch({ className, value: valueProp, defaultValue = [], onValueChange, disabled = false, variant = "red", children, ...props }: DipSwitchProps) { const [uncontrolled, setUncontrolled] = React.useState(defaultValue) const on = valueProp ?? uncontrolled const [bits, setBits] = React.useState<Bit[]>([]) const register = React.useCallback((bit: Bit) => { // Switches keep the order they mounted in, which is their order on the bank. setBits((all) => all.some((b) => b.value === bit.value) ? all.map((b) => (b.value === bit.value ? bit : b)) : [...all, bit] ) return () => setBits((all) => all.filter((b) => b.value !== bit.value)) }, []) const set = React.useCallback( (value: string, checked: boolean) => { const next = checked ? [...on.filter((v) => v !== value), value] : on.filter((v) => v !== value) if (valueProp === undefined) setUncontrolled(next) onValueChange?.(next) }, [on, valueProp, onValueChange] ) const context = React.useMemo(() => ({ bits, on, disabled, register, set }), [bits, on, disabled, register, set]) return ( <DipSwitchContext value={context}> <div role="group" data-slot="dip-switch" data-variant={variant} data-disabled={disabled ? "" : undefined} className={cn("inline-flex flex-col gap-4", className)} {...props} > {children} </div> </DipSwitchContext> ) } /** The plastic housing the switches sit in, with ON printed above them. */ function DipSwitchBank({ className, children, ...props }: React.ComponentProps<"div">) { const onKeyDown = (event: React.KeyboardEvent<HTMLDivElement>) => { // Arrow keys move along the bank; Space flips the switch in focus. const step = event.key === "ArrowRight" ? 1 : event.key === "ArrowLeft" ? -1 : 0 if (!step) return const switches = [...event.currentTarget.querySelectorAll<HTMLElement>('[role="switch"]:not([aria-disabled="true"])')] const i = switches.indexOf(document.activeElement as HTMLElement) if (i < 0) return switches[Math.min(switches.length - 1, Math.max(0, i + step))]?.focus() event.preventDefault() } return ( <div data-slot="dip-switch-bank" onKeyDown={onKeyDown} className={cn( "bevel-plastic relative inline-flex w-fit flex-col gap-1 rounded-(--bevel-radius-xs) px-2 pt-1.5 pb-1 text-(--dip-switch-print) in-data-disabled:opacity-60", className )} {...props} > <span aria-hidden className="flex items-center gap-1 text-(length:--dip-switch-print-size) leading-none font-bold tracking-(--bevel-tracking-print)" > <span className="dip-switch-arrow" /> ON </span> <div className="flex gap-(--dip-switch-gap)">{children}</div> </div> ) } type DipSwitchToggleProps = Omit<SwitchPrimitive.Root.Props, "checked" | "defaultChecked" | "onCheckedChange" | "value" | "children"> & { value: string /** What the switch controls; it's named by its number and this. */ children: string } /** One switch. Its number is its position on the bank; its label shows in DipSwitchLegend. */ function DipSwitchToggle({ className, value, children, disabled: disabledProp, ...props }: DipSwitchToggleProps) { const { bits, on, disabled, register, set } = useDipSwitch() const feedback = useBevelFeedback() const id = React.useId() React.useEffect(() => register({ value, label: children, id }), [value, children, id, register]) const index = bits.findIndex((b) => b.value === value) const number = index + 1 const checked = on.includes(value) return ( <span data-slot="dip-switch-position" className="flex flex-col items-center gap-0.5"> <SwitchPrimitive.Root id={id} data-slot="dip-switch-toggle" checked={checked} disabled={disabled || disabledProp} aria-label={number > 0 ? `${number}: ${children}` : children} onCheckedChange={(next) => { feedback.toggle() set(value, next) }} className={cn( "bevel-recessed relative flex h-(--dip-switch-slot-height) w-(--dip-switch-slot-width) cursor-pointer justify-center rounded-(--bevel-radius-xs) py-0.5", "outline-none focus-visible:ring-2 focus-visible:ring-(--dip-switch-focus) focus-visible:ring-offset-1 focus-visible:ring-offset-(--dip-switch-body) data-disabled:cursor-not-allowed", className )} {...props} > <SwitchPrimitive.Thumb data-slot="dip-switch-actuator" className={cn( "bevel-raised block h-(--dip-switch-actuator-height) w-full rounded-(--bevel-radius-xs)", "translate-y-(--dip-switch-throw) data-checked:translate-y-0", "transition-[translate] duration-(--bevel-duration-press) ease-(--bevel-ease-out) motion-reduce:transition-none" )} /> </SwitchPrimitive.Root> <span aria-hidden className="text-(length:--dip-switch-print-size) leading-none font-bold tabular-nums"> {number > 0 ? number : ""} </span> </span> ) } /** The key printed beside the bank: each switch's number, what it does, and whether it's on. */ function DipSwitchLegend({ className, ...props }: React.ComponentProps<"ol">) { const { bits, on } = useDipSwitch() return ( <ol aria-hidden data-slot="dip-switch-legend" className={cn("flex flex-col gap-1 text-sm", className)} {...props} > {bits.map((bit, i) => { const checked = on.includes(bit.value) return ( <li key={bit.value} data-checked={checked ? "" : undefined} className="flex items-baseline gap-2"> <span className="w-4 text-right font-mono text-xs text-muted-foreground tabular-nums">{i + 1}</span> <span className="min-w-0 flex-1 truncate">{bit.label}</span> <span className="font-mono text-xs font-semibold text-muted-foreground in-data-checked:text-foreground"> {checked ? "ON" : "OFF"} </span> </li> ) })} </ol> ) } type DipSwitchReadoutProps = React.ComponentProps<"span"> & { /** How to show the bits: binary, hex or decimal. */ format?: "binary" | "hex" | "decimal" } /** The bank as a number. Switch 1 is the lowest bit; binary reads highest first, as written. */ function DipSwitchReadout({ className, format = "hex", ...props }: DipSwitchReadoutProps) { const { bits, on } = useDipSwitch() const n = bits.reduce((sum, bit, i) => (on.includes(bit.value) ? sum + 2 ** i : sum), 0) const binary = bits .map((bit) => (on.includes(bit.value) ? "1" : "0")) .reverse() .join("") const text = format === "binary" ? `0b${binary}` : format === "decimal" ? String(n) : `0x${n.toString(16).toUpperCase().padStart(Math.max(1, Math.ceil(bits.length / 4)), "0")}` return ( <span data-slot="dip-switch-readout" className={cn("font-mono text-sm tabular-nums", className)} {...props} > {text} </span> ) } export { DipSwitch, DipSwitchBank, DipSwitchToggle, DipSwitchLegend, DipSwitchReadout } export type { DipSwitchProps, DipSwitchToggleProps, DipSwitchReadoutProps }Copy
dip-switch.cssintoyour styles.styles/dip-switch.css /* * DIP switch: a bank of tiny slide switches in a moulded plastic housing, * ON printed at the top, numbers below. Builds on bevel.css (plastic, * recessed, raised, motion). */ :root { --dip-switch-red: oklch(0.5 0.17 27); --dip-switch-red-edge: oklch(0.34 0.12 27); --dip-switch-blue: oklch(0.45 0.13 258); --dip-switch-blue-edge: oklch(0.3 0.09 258); --dip-switch-black: oklch(0.26 0.01 260); --dip-switch-black-edge: oklch(0.16 0.01 260); --dip-switch-slot: oklch(0.18 0.01 260); --dip-switch-actuator: oklch(0.96 0.005 90); /* white slider */ --dip-switch-actuator-edge: oklch(0.72 0.01 90); --dip-switch-print: oklch(0.97 0.01 90); /* white silkscreen */ --dip-switch-focus: oklch(0.97 0.01 90); --dip-switch-print-size: 0.625rem; --dip-switch-slot-width: 1.25rem; --dip-switch-slot-height: 2.75rem; --dip-switch-actuator-height: 1.125rem; --dip-switch-throw: 1.375rem; /* slot height - actuator - padding */ --dip-switch-gap: 0.5rem; } [data-slot="dip-switch"] { --dip-switch-body: var(--dip-switch-red); --dip-switch-body-edge: var(--dip-switch-red-edge); } [data-slot="dip-switch"][data-variant="blue"] { --dip-switch-body: var(--dip-switch-blue); --dip-switch-body-edge: var(--dip-switch-blue-edge); } [data-slot="dip-switch"][data-variant="black"] { --dip-switch-body: var(--dip-switch-black); --dip-switch-body-edge: var(--dip-switch-black-edge); } [data-slot="dip-switch-bank"] { --bevel-material: var(--dip-switch-body); --bevel-material-edge: var(--dip-switch-body-edge); --bevel-material-recess: var(--dip-switch-slot); } [data-slot="dip-switch-actuator"] { --bevel-material: var(--dip-switch-actuator); --bevel-material-edge: var(--dip-switch-actuator-edge); } /* The printed arrow beside ON, pointing the way the sliders go. */ @utility dip-switch-arrow { width: 0; height: 0; border-inline: 0.1875rem solid transparent; border-bottom: 0.3125rem solid currentColor; } @media (forced-colors: active) { [data-slot="dip-switch-toggle"] { border: 1px solid CanvasText; } [data-slot="dip-switch-actuator"] { background: ButtonText; } }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./dip-switch.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<DipSwitch aria-label="Feature flags" value={on} onValueChange={setOn}>
<DipSwitchBank>
<DipSwitchToggle value="streaming">Streamed replies</DipSwitchToggle>
<DipSwitchToggle value="memory">Long-term memory</DipSwitchToggle>
</DipSwitchBank>
<DipSwitchLegend />
<DipSwitchReadout format="hex" />
</DipSwitch>Parts
| Part | Renders | What it does |
|---|---|---|
| DipSwitchdiv (group) | div (group) | value (the values that are on), defaultValue, onValueChange, disabled, variant red, blue or black. Give it an aria-label. |
| DipSwitchBankdiv | div | The housing, with ON printed above. Left and right arrow keys move along it. |
| DipSwitchToggleSwitch | Switch | value; its text is its label. Numbered by position, from 1, and named “3: Web search tool”. Space flips it; disabled locks one switch. |
| DipSwitchLegendol (decorative) | ol (decorative) | Each switch's number, label and ON or OFF, printed beside the bank. Hidden from screen readers, which read the switches. |
| DipSwitchReadoutspan | span | The bank as a number: format hex (0x0B), binary (0b00001011) or decimal. Switch 1 is the lowest bit. |