Detent knob
A rotary switch that clicks into fixed positions and stops hard at both ends. For a few ordered settings where the order matters: reasoning effort, quality presets, verbosity.
Reasoning effort
Turn the knob to trade speed and cost for how hard the model thinks.
Thinks before answering. The default.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Detent knob. This brings in the Bevel foundation, installs cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/detent-knob
Install manually
Install the dependencies.
Terminal pnpm add cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Copy
detent-knob.tsxintocomponents/ui.components/detent-knob.tsx "use client" import * as React from "react" import { cn } from "cn" type Stop = { value: string; label: string } type DetentKnobContextValue = { register: (stop: Stop) => () => void } const DetentKnobContext = React.createContext<DetentKnobContextValue | null>(null) /* Positions spread over 270°, from bottom-left to bottom-right, like a range switch. */ const SWEEP = 270 function angleAt(index: number, count: number) { return count < 2 ? 0 : -SWEEP / 2 + (SWEEP * index) / (count - 1) } type DetentKnobProps = Omit<React.ComponentProps<"div">, "onChange" | "defaultValue"> & { value?: string defaultValue?: string onValueChange?: (value: string) => void disabled?: boolean } /** * A rotary switch: it clicks into fixed positions and stops hard at both * ends. Turn it with arrow keys, Home and End, or drag it round. List the * positions as DetentKnobStop children. Give it an aria-label. */ function DetentKnob({ className, value: valueProp, defaultValue, onValueChange, disabled, children, ...props }: DetentKnobProps) { const [stops, setStops] = React.useState<Stop[]>([]) const [uncontrolled, setUncontrolled] = React.useState(defaultValue) const [bump, setBump] = React.useState<{ dir: "up" | "down"; n: number } | null>(null) const knob = React.useRef<HTMLDivElement>(null) const value = valueProp ?? uncontrolled ?? stops[0]?.value const index = Math.max(0, stops.findIndex((s) => s.value === value)) const register = React.useCallback((stop: Stop) => { // Stops keep the order they mounted in, which is their order round the dial. setStops((all) => all.some((s) => s.value === stop.value) ? all.map((s) => (s.value === stop.value ? stop : s)) : [...all, stop] ) return () => setStops((all) => all.filter((s) => s.value !== stop.value)) }, []) const context = React.useMemo(() => ({ register }), [register]) const select = (next: number) => { if (disabled || !stops.length) return if (next < 0 || next > stops.length - 1) { setBump((b) => ({ dir: next < 0 ? "down" : "up", n: (b?.n ?? 0) + 1 })) return } if (next === index) return const stop = stops[next]! setUncontrolled(stop.value) onValueChange?.(stop.value) } const onKeyDown = (event: React.KeyboardEvent) => { const step: Record<string, number> = { ArrowRight: 1, ArrowUp: 1, ArrowLeft: -1, ArrowDown: -1 } if (event.key in step) select(index + step[event.key]!) else if (event.key === "Home") select(0) else if (event.key === "End") select(stops.length - 1) else return event.preventDefault() } // Dragging: the nearest position to the pointer's angle round the centre. const fromPointer = (event: React.PointerEvent) => { const box = knob.current?.getBoundingClientRect() if (!box || stops.length < 2) return const x = event.clientX - (box.left + box.width / 2) const y = event.clientY - (box.top + box.height / 2) const angle = (Math.atan2(x, -y) * 180) / Math.PI const t = (angle + SWEEP / 2) / SWEEP if (t < -0.05 || t > 1.05) return // in the dead zone at the bottom: stay put select(Math.min(stops.length - 1, Math.max(0, Math.round(t * (stops.length - 1))))) } const current = stops[index] return ( <DetentKnobContext value={context}> {children} <div data-slot="detent-knob" data-disabled={disabled ? "" : undefined} className={cn("relative grid size-56 shrink-0 place-items-center select-none data-disabled:opacity-50", className)} > {stops.map((stop, i) => ( <span key={stop.value} aria-hidden data-selected={i === index ? "" : undefined} onClick={() => select(i)} className="absolute top-1/2 left-1/2 cursor-pointer text-xs font-semibold whitespace-nowrap text-muted-foreground transition-colors duration-(--bevel-duration-small) data-selected:text-foreground motion-reduce:transition-none" style={{ transform: `translate(-50%, -50%) rotate(${angleAt(i, stops.length)}deg) translateY(calc(var(--detent-knob-label-radius) * -1)) rotate(${-angleAt(i, stops.length)}deg)`, }} > {stop.label} </span> ))} <div ref={knob} role="slider" tabIndex={disabled ? -1 : 0} aria-disabled={disabled || undefined} aria-valuemin={0} aria-valuemax={Math.max(0, stops.length - 1)} aria-valuenow={index} aria-valuetext={current ? `${current.label}, ${index + 1} of ${stops.length}` : undefined} aria-orientation="horizontal" onKeyDown={onKeyDown} onPointerDown={(event) => { if (disabled) return event.currentTarget.setPointerCapture(event.pointerId) fromPointer(event) }} onPointerMove={(event) => { if (event.currentTarget.hasPointerCapture(event.pointerId)) fromPointer(event) }} className="group size-32 touch-none rounded-full outline-none" {...props} > <div key={bump?.n ?? 0} data-slot="detent-knob-body" data-bump={bump?.dir} className={cn("size-full rounded-full", bump && "detent-knob-bump motion-reduce:animate-none")} > <div data-slot="detent-knob-cap" className={cn( "bevel-metal relative size-full rounded-full shadow-(--bevel-depth-object)", "transition-[rotate] duration-(--bevel-duration-small) ease-(--bevel-ease-spring) motion-reduce:transition-none", "group-focus-visible:ring-3 group-focus-visible:ring-ring/60" )} style={{ rotate: `${angleAt(index, stops.length)}deg` }} > <span aria-hidden className="detent-knob-knurl absolute inset-0 rounded-full" /> <span aria-hidden className="bevel-metal absolute inset-3 rounded-full shadow-(--bevel-depth-raised)" /> <span aria-hidden className="absolute top-3 left-1/2 h-8 w-1 -translate-x-1/2 rounded-full bg-(--detent-knob-pointer)" /> </div> </div> </div> </div> </DetentKnobContext> ) } type DetentKnobStopProps = { value: string; children: string } /** One position. Renders nothing itself: the knob draws its label round the dial. */ function DetentKnobStop({ value, children }: DetentKnobStopProps) { const context = React.useContext(DetentKnobContext) if (!context) throw new Error("DetentKnobStop must be inside <DetentKnob>") const { register } = context React.useEffect(() => register({ value, label: children }), [value, children, register]) return null } export { DetentKnob, DetentKnobStop } export type { DetentKnobProps, DetentKnobStopProps }Copy
detent-knob.cssintoyour styles.styles/detent-knob.css /* * Detent knob: a rotary switch that clicks into fixed positions and stops * hard at both ends. Builds on bevel.css (metal, raised, motion). */ :root { --detent-knob-cap: oklch(0.3 0.01 260); /* knurled black cap */ --detent-knob-cap-edge: oklch(0.18 0.01 260); --detent-knob-pointer: oklch(0.95 0.02 90); --detent-knob-active: oklch(0.82 0.15 85); --detent-knob-label-radius: 5.5rem; /* centre to label */ --detent-knob-bump: 4deg; /* how far it gives at an endstop */ } [data-slot="detent-knob-cap"] { --bevel-material: var(--detent-knob-cap); --bevel-material-edge: var(--detent-knob-cap-edge); } /* Knurling: fine ridges around the cap's edge. */ @utility detent-knob-knurl { background-image: repeating-conic-gradient(var(--bevel-highlight) 0deg 3deg, var(--bevel-shade) 3deg 6deg); } /* Pushing past an endstop: it gives a little and springs back. */ @keyframes detent-knob-bump { 40% { rotate: var(--detent-knob-bump-to); } } [data-slot="detent-knob-body"][data-bump="up"] { --detent-knob-bump-to: var(--detent-knob-bump); } [data-slot="detent-knob-body"][data-bump="down"] { --detent-knob-bump-to: calc(var(--detent-knob-bump) * -1); } @utility detent-knob-bump { animation: detent-knob-bump var(--bevel-duration-small) var(--bevel-ease-out); }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./detent-knob.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<DetentKnob aria-label="Reasoning effort" value={effort} onValueChange={setEffort}>
<DetentKnobStop value="low">Low</DetentKnobStop>
<DetentKnobStop value="medium">Medium</DetentKnobStop>
<DetentKnobStop value="high">High</DetentKnobStop>
</DetentKnob>Parts
| Part | Renders | What it does |
|---|---|---|
| DetentKnob | div (slider) | value, defaultValue, onValueChange, disabled. Arrow keys, Home and End, or drag round; it gives a little at the ends. Reads as “High, 3 of 4”. |
| DetentKnobStop | nothing | One position, in order. Its text is drawn round the dial. |