Delegation board
Pigeonholes for delegated work, one per subagent: its task slip, a lamp and a word for its status, and its progress. Finished work rises out of its cubby.
A coordinator's subagents
Four agents working in parallel. Drafting stops to ask you a question; answer it to unblock Review.
- WorkingResearchFind cases on notice by email
- WorkingDraftingRedline clause 9.2
- PendingReviewCheck the redline against the playbook
- WorkingCitationsVerify every authority cited
Built from
Delegation board is made of components that also work on their own.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Delegation board. This brings in Name tag and the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/delegation-board
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Install the components Delegation board is built from: Name tag.
Copy
delegation-board.tsxintocomponents/ui.components/delegation-board.tsx "use client" import * as React from "react" import { Progress as ProgressPrimitive } from "@base-ui/react/progress" import { cn } from "cn" /** Pigeonholes for delegated work, one per subagent. Give it an aria-label. */ function DelegationBoard({ className, ...props }: React.ComponentProps<"ul">) { return ( <ul data-slot="delegation-board" className={cn( "bevel-leather bevel-object grid w-full grid-cols-[repeat(auto-fill,minmax(13rem,1fr))] gap-3 rounded-(--bevel-radius-md) p-3 text-(--delegation-foreground)", className )} {...props} /> ) } type DelegationStatus = "pending" | "active" | "awaiting" | "error" | "complete" const statusText: Record<DelegationStatus, string> = { pending: "Pending", active: "Working", awaiting: "Needs you", error: "Error", complete: "Done", } const SlotContext = React.createContext<DelegationStatus>("pending") type DelegationSlotProps = React.ComponentProps<"li"> & { status?: DelegationStatus } /** * One subagent's cubby. Its status shows as a lamp and in words; finished * work rises out of the cubby. */ function DelegationSlot({ className, status = "pending", children, ...props }: DelegationSlotProps) { return ( <SlotContext value={status}> <li data-slot="delegation-slot" data-status={status} className={cn("bevel-recessed flex flex-col gap-2 rounded-(--bevel-radius-sm) p-2.5 pt-3", className)} {...props} > {children} </li> </SlotContext> ) } /** The agent's name and lamp across the top of the cubby. Put a NameTag in it. */ function DelegationAgent({ className, children, ...props }: React.ComponentProps<"div">) { const status = React.useContext(SlotContext) return ( <div data-slot="delegation-agent" className={cn("flex min-w-0 items-center justify-between gap-2", className)} {...props} > <div className="min-w-0">{children}</div> <span className="bevel-deboss flex shrink-0 items-center gap-1.5 text-(length:--bevel-fine) font-semibold tracking-(--bevel-tracking-print) uppercase"> <span aria-hidden className="bevel-led size-1.5 rounded-full" /> {statusText[status]} </span> </div> ) } /** The task slip in the cubby. Rises out when the work comes back. */ function DelegationTask({ className, ...props }: React.ComponentProps<"div">) { return ( <div data-slot="delegation-task" className={cn( "bevel-paper rounded-(--bevel-radius-xs) px-3 py-2 text-sm leading-snug shadow-(--bevel-depth-sheet)", "transition-[translate] duration-(--bevel-duration-move) ease-(--bevel-ease-spring) motion-reduce:transition-none", "in-data-[status=complete]:-translate-y-(--delegation-return)", "in-data-[status=pending]:text-(--bevel-pencil)", className )} {...props} /> ) } type DelegationProgressProps = Omit<ProgressPrimitive.Root.Props, "children"> /** How far along the subagent is. Name it after the agent: "Research progress". */ function DelegationProgress({ className, value, max = 100, "aria-label": ariaLabel = "Progress", ...props }: DelegationProgressProps) { return ( <ProgressPrimitive.Root data-slot="delegation-progress" value={value} max={max} aria-label={ariaLabel} className={cn("px-0.5", className)} {...props} > <ProgressPrimitive.Track className="relative h-1 overflow-hidden rounded-full bg-(--delegation-foreground)/15"> {/* Scaled, not resized, so progress never relays out the board. */} <span aria-hidden className="absolute inset-0 origin-left rounded-full bg-(--bevel-led) transition-[scale] duration-(--bevel-duration-move) ease-(--bevel-ease-out) motion-reduce:transition-none" style={{ scale: `${max && value !== null ? Math.min(1, (value ?? 0) / max) : 0} 1` }} /> </ProgressPrimitive.Track> </ProgressPrimitive.Root> ) } export { DelegationBoard, DelegationSlot, DelegationAgent, DelegationTask, DelegationProgress } export type { DelegationStatus, DelegationSlotProps }Copy
delegation-board.cssintoyour styles.styles/delegation-board.css /* * Delegation board: pigeonholes, one per subagent. Each cubby holds the * agent's task slip; finished work rises out of its cubby. Builds on * bevel.css (leather, recessed, paper, led, motion). */ :root { --delegation-board: oklch(0.33 0.05 52); /* walnut-dark panel */ --delegation-board-edge: oklch(0.22 0.04 48); --delegation-cubby: oklch(0.2 0.03 45); --delegation-foreground: oklch(0.93 0.02 80); --delegation-pending: oklch(0.5 0.01 260); --delegation-active: oklch(0.82 0.16 75); --delegation-awaiting: oklch(0.8 0.17 55); --delegation-error: oklch(0.68 0.2 27); --delegation-complete: oklch(0.8 0.17 150); --delegation-return: 0.5rem; /* how far finished work rises out of its cubby */ } [data-slot="delegation-board"] { --bevel-material: var(--delegation-board); --bevel-material-edge: var(--delegation-board-edge); --bevel-material-recess: var(--delegation-cubby); } [data-slot="delegation-slot"] { --bevel-led: var(--delegation-pending); } [data-slot="delegation-slot"][data-status="active"] { --bevel-led: var(--delegation-active); } [data-slot="delegation-slot"][data-status="awaiting"] { --bevel-led: var(--delegation-awaiting); } [data-slot="delegation-slot"][data-status="error"] { --bevel-led: var(--delegation-error); } [data-slot="delegation-slot"][data-status="complete"] { --bevel-led: var(--delegation-complete); }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./delegation-board.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<DelegationBoard aria-label="Subagents">
<DelegationSlot status="active">
<DelegationAgent>
<NameTag variant="plain">…</NameTag>
</DelegationAgent>
<DelegationTask />
<DelegationProgress value={40} aria-label="Research progress" />
</DelegationSlot>
</DelegationBoard>Parts
| Part | Renders | What it does |
|---|---|---|
| DelegationBoard | ul | The board. Give it an aria-label. |
| DelegationSlot | li | One subagent. status: pending, active, awaiting, error or complete, shown as a lamp and in words. |
| DelegationAgent | div | Who it is, with the status lamp. Holds a Name tag. |
| DelegationTask | div | The task slip. Rises out of the cubby when complete. |
| DelegationProgress | Progress | value and max; name it after the agent. |