Bevel

Delegation board

Pigeonholes for delegated work, one per subagent: its task slip, a lamp and a word for its status, and its progress. Finished work rises out of its cubby.

A coordinator's subagents

Four agents working in parallel. Drafting stops to ask you a question; answer it to unblock Review.

  • Research
    Working
    Find cases on notice by email
    x
  • Drafting
    Working
    Redline clause 9.2
    x
  • Review
    Pending
    Check the redline against the playbook
    x
  • Citations
    Working
    Verify every authority cited
    x

Built from

Delegation board is made of components that also work on their own.

Installation

Add with the CLI

  1. Once per project, add the Bevel registry to components.json.

    components.json
    {
      "registries": {
        "@bevel": "https://bevel-ui.vercel.app/r/{name}.json"
      }
    }
  2. Add Delegation board. This brings in Name tag and the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.

    Terminal
    npx shadcn@latest add @bevel/delegation-board
Install manually
  1. Install the dependencies.

    Terminal
    pnpm add @base-ui/react cn
  2. Add the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.

    styles/bevel.css
    /*
     * Bevel foundation. Every component builds on these tokens and utilities;
     * component stylesheets only add their own palettes and shapes.
     *
     * Layers:
     *   1. Light     one source, above and slightly in front of the screen.
     *   2. Depth     named elevations built from the light: recessed, flush,
     *                raised, pressed, object.
     *   3. Material  a surface recipe (leather, plastic, metal) that reads
     *                --bevel-material and --bevel-material-edge.
     *   4. Motion    two curves, a spring, and durations named by purpose.
     *   5. Shape     radii, stitching, and the type scale for amounts.
     */
    
    :root {
      /* 1. Light */
      --bevel-highlight: oklch(1 0 0 / 0.22);
      --bevel-highlight-strong: oklch(1 0 0 / 0.35);
      --bevel-shade: oklch(0 0 0 / 0.32);
      --bevel-shade-strong: oklch(0 0 0 / 0.5);
      --bevel-cast: oklch(0.25 0.03 50 / 0.22);
      /* Stamped into a surface: shaded on the upper inner edge, lit below. */
      --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12);
    
      /* 3. Material defaults; components and variants override these. */
      --bevel-material: oklch(0.47 0.085 52);
      --bevel-material-edge: oklch(0.3 0.06 44);
      --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */
      --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E");
      --bevel-grain-size: 180px;
    
      /* 2. Depth */
      --bevel-depth-recessed:
        inset 0 1px 2px var(--bevel-shade-strong),
        0 1px 0 var(--bevel-highlight);
      --bevel-depth-flush:
        inset 0 1px 0 var(--bevel-highlight),
        inset 0 -1px 0 var(--bevel-shade);
      --bevel-depth-raised:
        inset 0 1px 0 var(--bevel-highlight),
        0 1px 0 var(--bevel-material-edge),
        0 2px 0 var(--bevel-material-edge),
        0 3px 5px var(--bevel-shade);
      --bevel-depth-pressed:
        inset 0 1px 2px var(--bevel-shade),
        0 1px 0 var(--bevel-highlight);
      /* A whole object resting on the page. */
      --bevel-depth-object:
        inset 0 1px 0 var(--bevel-highlight),
        inset 0 -1px 0 var(--bevel-shade),
        0 0 0 1px var(--bevel-material-edge),
        0 1px 1px var(--bevel-cast),
        0 6px 12px -2px var(--bevel-cast),
        0 18px 32px -8px var(--bevel-cast);
      /* The shadow under a loose object, for filter: drop-shadow(). */
      --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast);
      /* A thin object (a card) lying on another surface. */
      --bevel-depth-sheet:
        inset 0 1px 0 var(--bevel-highlight-strong),
        inset 0 0 0 1px oklch(0 0 0 / 0.12),
        0 -1px 2px oklch(0 0 0 / 0.18);
    
      /* 4. Motion */
      --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1);
      --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
      /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */
      --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1);
      --bevel-duration-press: 100ms; /* a control giving under a finger */
      --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */
      --bevel-duration-move: 300ms; /* objects moving: cards, drawers */
      --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */
      --bevel-stagger: 30ms;
      --bevel-lift: 3px; /* how far an object rises on hover */
      --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */
      /* Unchosen items in a group sit back in shadow. */
      --bevel-dim: 0.82;
    
      /* 5. Shape */
      --bevel-radius-xs: 0.25rem;
      --bevel-radius-sm: 0.5rem;
      --bevel-radius-md: 0.625rem;
      --bevel-radius-lg: 1rem;
      --bevel-radius-xl: 1.5rem;
      --bevel-stitch-width: 1.5px;
      --bevel-stitch-inset: 0.375rem;
      /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */
      --bevel-amount: 2.25rem;
      --bevel-amount-minor: 1.25rem;
      --bevel-label: 0.75rem;
      --bevel-fine: 0.6875rem;
      --bevel-tracking-label: 0.08em; /* stamped labels */
      --bevel-tracking-print: 0.06em; /* printed marks on cards */
    
      /* Paper and ink */
      --bevel-paper: oklch(0.975 0.008 85);
      --bevel-paper-foreground: oklch(0.28 0.02 260);
      --bevel-paper-muted: oklch(0.48 0.015 260);
      --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45);
      --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45);
      --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E");
      /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */
      --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E");
      --bevel-ink-red: oklch(0.52 0.19 27);
      --bevel-ink-blue: oklch(0.44 0.14 262);
      --bevel-ink-green: oklch(0.5 0.12 155);
      --bevel-ink-black: oklch(0.3 0.01 260);
      --bevel-ink-amber: oklch(0.55 0.13 65);
    
      /* Brass and ivory: instrument hardware and dial faces */
      --bevel-brass: oklch(0.76 0.11 82);
      --bevel-brass-edge: oklch(0.52 0.08 70);
      --bevel-ivory: oklch(0.95 0.025 90);
      --bevel-ivory-foreground: oklch(0.25 0.015 60);
      --bevel-needle: oklch(0.55 0.2 27);
    
      /* Desk stationery: legal pads, pens, pencils, exhibit stickers */
      --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */
      --bevel-pad-foreground: oklch(0.27 0.03 255);
      --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45);
      --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55);
      --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */
      --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */
      --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */
      --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */
      --bevel-sticker-foreground: oklch(0.26 0.03 70);
      /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */
      --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif;
    }
    
    .dark {
      --bevel-highlight: oklch(1 0 0 / 0.14);
      /* Paper under dim light, not inverted: it's still paper. */
      --bevel-paper: oklch(0.88 0.008 85);
      --bevel-ivory: oklch(0.86 0.022 90);
      --bevel-pad: oklch(0.86 0.07 98);
      --bevel-cast: oklch(0 0 0 / 0.55);
    }
    
    /* Depth */
    @utility bevel-recessed {
      background-color: var(--bevel-material-recess);
      box-shadow: var(--bevel-depth-recessed);
    }
    @utility bevel-flush {
      box-shadow: var(--bevel-depth-flush);
    }
    @utility bevel-raised {
      background-color: color-mix(in oklch, var(--bevel-material), white 7%);
      background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%);
      box-shadow: var(--bevel-depth-raised);
    }
    @utility bevel-pressed {
      background-color: color-mix(in oklch, var(--bevel-material), black 4%);
      background-image: none;
      box-shadow: var(--bevel-depth-pressed);
    }
    @utility bevel-object {
      box-shadow: var(--bevel-depth-object);
    }
    
    /* Materials */
    @utility bevel-leather {
      background-color: var(--bevel-material);
      background-image:
        var(--bevel-grain),
        linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade));
      background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%;
      background-blend-mode: soft-light, normal;
    }
    @utility bevel-plastic {
      background-color: var(--bevel-material);
      background-image:
        linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%),
        linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45));
      box-shadow: var(--bevel-depth-sheet);
    }
    @utility bevel-metal {
      background-color: var(--bevel-material);
      background-image:
        linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%),
        repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px);
      box-shadow:
        inset 0 0 0 1px oklch(0 0 0 / 0.25),
        inset 0 1px 0 var(--bevel-highlight-strong);
    }
    
    /* Details */
    @utility bevel-deboss {
      text-shadow: var(--bevel-deboss);
    }
    @utility bevel-stitch {
      border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8));
      border-style: dashed;
      border-width: var(--bevel-stitch-width);
      filter: drop-shadow(0 1px 0 var(--bevel-shade));
    }
    /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */
    @utility bevel-fill {
      background-color: var(--bevel-fill);
      background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18));
      box-shadow: 0 0 6px -1px var(--bevel-fill);
    }
    /* A small indicator light. Colour from --bevel-led. */
    @utility bevel-led {
      background-color: var(--bevel-led);
      background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%);
      box-shadow:
        0 0 6px var(--bevel-led),
        inset 0 -1px 1px oklch(0 0 0 / 0.35),
        0 1px 0 var(--bevel-highlight);
    }
    
    /* Paper: a sheet resting on the surface, with fibre in it. */
    @utility bevel-paper {
      background-color: var(--bevel-paper);
      background-image: var(--bevel-fibre);
      background-size: 240px 240px;
      color: var(--bevel-paper-foreground);
      box-shadow:
        0 1px 1px var(--bevel-cast),
        0 6px 14px -4px var(--bevel-cast);
    }
    /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */
    @utility bevel-ink {
      color: var(--bevel-ink, var(--bevel-ink-red));
      border-color: currentColor;
      mix-blend-mode: multiply;
      mask-image: var(--bevel-ink-texture);
      mask-size: 160px 160px;
    }
    /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */
    @utility bevel-glass {
      pointer-events: none;
      background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%);
    }
    
    /* Material families: one per screen. Set on the screen's container. */
    [data-bevel-family="leather"] {
      --bevel-cast: oklch(0.25 0.03 50 / 0.22);
    }
    [data-bevel-family="paper"] {
      --bevel-cast: oklch(0.3 0.01 250 / 0.16);
    }
    .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) {
      --bevel-cast: oklch(0 0 0 / 0.55);
    }
    
    /*
     * Ruled paper: rules every --bevel-rule-height and a margin line at
     * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling
     * scrolls with the content.
     */
    @utility bevel-ruled {
      background-color: var(--bevel-sheet, var(--bevel-paper));
      background-image:
        linear-gradient(
          to right,
          transparent calc(var(--bevel-rule-margin) - 1px),
          var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px),
          transparent calc(var(--bevel-rule-margin) + 1px)
        ),
        repeating-linear-gradient(
          to bottom,
          transparent 0 calc(var(--bevel-rule-height) - 1px),
          var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height)
        ),
        var(--bevel-fibre);
      background-size: 100% 100%, 100% 100%, 240px 240px;
      background-attachment: local;
      color: var(--bevel-paper-foreground);
      box-shadow:
        0 1px 1px var(--bevel-cast),
        0 6px 14px -4px var(--bevel-cast);
    }
  3. Install the components Delegation board is built from: Name tag.

  4. Copy delegation-board.tsx into components/ui.

    components/delegation-board.tsx
    "use client"
    
    import * as React from "react"
    import { Progress as ProgressPrimitive } from "@base-ui/react/progress"
    import { cn } from "cn"
    
    /** Pigeonholes for delegated work, one per subagent. Give it an aria-label. */
    function DelegationBoard({ className, ...props }: React.ComponentProps<"ul">) {
      return (
        <ul
          data-slot="delegation-board"
          className={cn(
            "bevel-leather bevel-object grid w-full grid-cols-[repeat(auto-fill,minmax(13rem,1fr))] gap-3 rounded-(--bevel-radius-md) p-3 text-(--delegation-foreground)",
            className
          )}
          {...props}
        />
      )
    }
    
    type DelegationStatus = "pending" | "active" | "awaiting" | "error" | "complete"
    
    const statusText: Record<DelegationStatus, string> = {
      pending: "Pending",
      active: "Working",
      awaiting: "Needs you",
      error: "Error",
      complete: "Done",
    }
    
    const SlotContext = React.createContext<DelegationStatus>("pending")
    
    type DelegationSlotProps = React.ComponentProps<"li"> & {
      status?: DelegationStatus
    }
    
    /**
     * One subagent's cubby. Its status shows as a lamp and in words; finished
     * work rises out of the cubby.
     */
    function DelegationSlot({ className, status = "pending", children, ...props }: DelegationSlotProps) {
      return (
        <SlotContext value={status}>
          <li
            data-slot="delegation-slot"
            data-status={status}
            className={cn("bevel-recessed flex flex-col gap-2 rounded-(--bevel-radius-sm) p-2.5 pt-3", className)}
            {...props}
          >
            {children}
          </li>
        </SlotContext>
      )
    }
    
    /** The agent's name and lamp across the top of the cubby. Put a NameTag in it. */
    function DelegationAgent({ className, children, ...props }: React.ComponentProps<"div">) {
      const status = React.useContext(SlotContext)
      return (
        <div
          data-slot="delegation-agent"
          className={cn("flex min-w-0 items-center justify-between gap-2", className)}
          {...props}
        >
          <div className="min-w-0">{children}</div>
          <span className="bevel-deboss flex shrink-0 items-center gap-1.5 text-(length:--bevel-fine) font-semibold tracking-(--bevel-tracking-print) uppercase">
            <span aria-hidden className="bevel-led size-1.5 rounded-full" />
            {statusText[status]}
          </span>
        </div>
      )
    }
    
    /** The task slip in the cubby. Rises out when the work comes back. */
    function DelegationTask({ className, ...props }: React.ComponentProps<"div">) {
      return (
        <div
          data-slot="delegation-task"
          className={cn(
            "bevel-paper rounded-(--bevel-radius-xs) px-3 py-2 text-sm leading-snug shadow-(--bevel-depth-sheet)",
            "transition-[translate] duration-(--bevel-duration-move) ease-(--bevel-ease-spring) motion-reduce:transition-none",
            "in-data-[status=complete]:-translate-y-(--delegation-return)",
            "in-data-[status=pending]:text-(--bevel-pencil)",
            className
          )}
          {...props}
        />
      )
    }
    
    type DelegationProgressProps = Omit<ProgressPrimitive.Root.Props, "children">
    
    /** How far along the subagent is. Name it after the agent: "Research progress". */
    function DelegationProgress({
      className,
      value,
      max = 100,
      "aria-label": ariaLabel = "Progress",
      ...props
    }: DelegationProgressProps) {
      return (
        <ProgressPrimitive.Root
          data-slot="delegation-progress"
          value={value}
          max={max}
          aria-label={ariaLabel}
          className={cn("px-0.5", className)}
          {...props}
        >
          <ProgressPrimitive.Track className="relative h-1 overflow-hidden rounded-full bg-(--delegation-foreground)/15">
            {/* Scaled, not resized, so progress never relays out the board. */}
            <span
              aria-hidden
              className="absolute inset-0 origin-left rounded-full bg-(--bevel-led) transition-[scale] duration-(--bevel-duration-move) ease-(--bevel-ease-out) motion-reduce:transition-none"
              style={{ scale: `${max && value !== null ? Math.min(1, (value ?? 0) / max) : 0} 1` }}
            />
          </ProgressPrimitive.Track>
        </ProgressPrimitive.Root>
      )
    }
    
    export { DelegationBoard, DelegationSlot, DelegationAgent, DelegationTask, DelegationProgress }
    export type { DelegationStatus, DelegationSlotProps }
  5. Copy delegation-board.css into your styles.

    styles/delegation-board.css
    /*
     * Delegation board: pigeonholes, one per subagent. Each cubby holds the
     * agent's task slip; finished work rises out of its cubby. Builds on
     * bevel.css (leather, recessed, paper, led, motion).
     */
    
    :root {
      --delegation-board: oklch(0.33 0.05 52); /* walnut-dark panel */
      --delegation-board-edge: oklch(0.22 0.04 48);
      --delegation-cubby: oklch(0.2 0.03 45);
      --delegation-foreground: oklch(0.93 0.02 80);
      --delegation-pending: oklch(0.5 0.01 260);
      --delegation-active: oklch(0.82 0.16 75);
      --delegation-awaiting: oklch(0.8 0.17 55);
      --delegation-error: oklch(0.68 0.2 27);
      --delegation-complete: oklch(0.8 0.17 150);
      --delegation-return: 0.5rem; /* how far finished work rises out of its cubby */
    }
    
    [data-slot="delegation-board"] {
      --bevel-material: var(--delegation-board);
      --bevel-material-edge: var(--delegation-board-edge);
      --bevel-material-recess: var(--delegation-cubby);
    }
    
    [data-slot="delegation-slot"] {
      --bevel-led: var(--delegation-pending);
    }
    [data-slot="delegation-slot"][data-status="active"] {
      --bevel-led: var(--delegation-active);
    }
    [data-slot="delegation-slot"][data-status="awaiting"] {
      --bevel-led: var(--delegation-awaiting);
    }
    [data-slot="delegation-slot"][data-status="error"] {
      --bevel-led: var(--delegation-error);
    }
    [data-slot="delegation-slot"][data-status="complete"] {
      --bevel-led: var(--delegation-complete);
    }
  6. Import the stylesheets after Tailwind in your global CSS, foundation first.

    globals.css
    @import "./bevel.css";
    @import "./delegation-board.css";

Anatomy

Each part is its own component. Leave out the ones you don't need.

Anatomy
<DelegationBoard aria-label="Subagents">
  <DelegationSlot status="active">
    <DelegationAgent>
      <NameTag variant="plain">…</NameTag>
    </DelegationAgent>
    <DelegationTask />
    <DelegationProgress value={40} aria-label="Research progress" />
  </DelegationSlot>
</DelegationBoard>

Parts

PartRendersWhat it does
DelegationBoardulThe board. Give it an aria-label.
DelegationSlotliOne subagent. status: pending, active, awaiting, error or complete, shown as a lamp and in words.
DelegationAgentdivWho it is, with the status lamp. Holds a Name tag.
DelegationTaskdivThe task slip. Rises out of the cubby when complete.
DelegationProgressProgressvalue and max; name it after the agent.