Take a number
A ticket dispenser and a Now Serving sign: your place in the queue is the number in your hand. For support queues, waitlists and jobs waiting their turn.
A support queue
Take a number; the sign rolls on every two seconds until it's your turn.
Nowserving
17Now serving 17. Take a number to join the queue.
Built from
Take a number is made of components that also work on their own.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Take a number. This brings in Number wheel and the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/take-a-number
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Install the components Take a number is built from: Number wheel.
Copy
take-a-number.tsxintocomponents/ui.components/take-a-number.tsx "use client" import * as React from "react" import { Button as ButtonPrimitive } from "@base-ui/react/button" import { cn } from "cn" import { NumberWheel } from "@/components/ui/number-wheel" type TakeANumberContextValue = { serving: number ticket: number | null statusId: string } const TakeANumberContext = React.createContext<TakeANumberContextValue | null>(null) function useTakeANumber() { const context = React.useContext(TakeANumberContext) if (!context) throw new Error("TakeANumber parts must be inside <TakeANumber>") return context } const ticketFormat: Intl.NumberFormatOptions = { minimumIntegerDigits: 2, useGrouping: false } type TakeANumberProps = React.ComponentProps<"div"> & { /** The number being served now. */ serving: number /** The number in your hand, or null before you take one. */ ticket: number | null } /** * A take-a-number queue: a Now Serving sign and a ticket dispenser. Your * place is the number you hold. Give it an aria-label. */ function TakeANumber({ className, serving, ticket, children, ...props }: TakeANumberProps) { const statusId = React.useId() const context = React.useMemo(() => ({ serving, ticket, statusId }), [serving, ticket, statusId]) return ( <TakeANumberContext value={context}> <div role="group" data-slot="take-a-number" data-turn={ticket === serving ? "" : undefined} className={cn("flex w-full max-w-md flex-col items-center gap-5", className)} {...props} > {children} </div> </TakeANumberContext> ) } /** The Now Serving sign. Its drums roll to each new number. */ function TakeANumberSign({ className, ...props }: React.ComponentProps<"div">) { const { serving, ticket } = useTakeANumber() return ( <div data-slot="take-a-number-sign" className={cn( "bevel-plastic flex items-center gap-4 rounded-(--bevel-radius-md) px-5 py-3 text-(--take-a-number-foreground)", className )} {...props} > <p className="flex flex-col text-(length:--bevel-fine) font-black tracking-(--bevel-tracking-label) uppercase leading-tight"> <span>Now</span> <span>serving</span> </p> <NumberWheel value={serving} format={ticketFormat} tone="black" className="text-(length:--bevel-amount)" /> <span aria-hidden className={cn( "size-2.5 rounded-full transition-opacity duration-(--bevel-duration-small) motion-reduce:transition-none", ticket === serving ? "bevel-led" : "bg-(--bevel-shade-strong)" )} /> </div> ) } /** The dispenser. Taking a number tears a ticket off the roll; you hold one at a time. */ function TakeANumberDispenser({ className, children = "Take a number", ...props }: ButtonPrimitive.Props) { const { ticket, statusId } = useTakeANumber() return ( <div data-slot="take-a-number-dispenser" className="flex items-end gap-4"> <div className="flex flex-col items-center"> <span aria-hidden className="bevel-plastic relative z-10 flex h-14 w-20 items-end justify-center rounded-t-full pb-2"> <span className="h-1.5 w-12 rounded-full bg-(--bevel-material-recess) shadow-(--bevel-depth-recessed)" /> </span> {/* The next ticket, hanging from the slot. */} <span aria-hidden className="bevel-paper -mt-2 h-4 w-10 rounded-b-(--bevel-radius-xs)" /> <ButtonPrimitive disabled={ticket !== null} focusableWhenDisabled aria-describedby={statusId} className={cn( "bevel-raised mt-3 h-10 rounded-(--bevel-radius-sm) px-4 text-sm font-semibold text-(--take-a-number-foreground) outline-none", "transition-[translate,box-shadow] duration-(--bevel-duration-press) ease-(--bevel-ease-out) active:translate-y-0.5 active:bevel-pressed motion-reduce:transition-none", "focus-visible:ring-3 focus-visible:ring-ring/60 data-disabled:cursor-not-allowed data-disabled:opacity-50", className )} {...props} > {children} </ButtonPrimitive> </div> {ticket !== null && ( <span key={ticket} data-slot="take-a-number-ticket" className={cn( "bevel-paper mb-12 flex w-20 flex-col items-center px-1 text-center rounded-(--bevel-radius-xs) border-y-2 border-dashed border-(--bevel-paper-rule) py-2", "transition-[translate,opacity] duration-(--bevel-duration-move) ease-(--bevel-ease-out) starting:-translate-y-(--bevel-lift) starting:opacity-0 motion-reduce:transition-none" )} > <span className="text-(length:--bevel-fine) font-bold tracking-(--bevel-tracking-label) uppercase">Your number</span> <span className="font-mono text-2xl font-bold tabular-nums"> {ticket.toLocaleString("en-US", ticketFormat)} </span> </span> )} </div> ) } /** Where you stand, in words. Announced when the number being served changes. */ function TakeANumberStatus({ className, ...props }: React.ComponentProps<"p">) { const { serving, ticket, statusId } = useTakeANumber() const ahead = ticket === null ? 0 : ticket - serving const message = ticket === null ? `Now serving ${serving}. Take a number to join the queue.` : ahead > 0 ? `Now serving ${serving}. You're ${ticket}: ${ahead} ahead of you.` : ahead === 0 ? `Now serving ${serving}. It's your turn.` : `Number ${ticket} has been served.` return ( <p id={statusId} role="status" data-slot="take-a-number-status" className={cn("text-center text-sm text-muted-foreground in-data-turn:font-semibold in-data-turn:text-foreground", className)} {...props} > {message} </p> ) } export { TakeANumber, TakeANumberSign, TakeANumberDispenser, TakeANumberStatus } export type { TakeANumberProps }Copy
take-a-number.cssintoyour styles.styles/take-a-number.css /* * Take-a-number: a ticket dispenser and a Now Serving sign. Your place in * the queue is the number in your hand. Builds on bevel.css (plastic, * paper, recessed) and number-wheel.css. */ :root { --take-a-number-red: oklch(0.55 0.2 27); /* dispenser and sign housing */ --take-a-number-red-edge: oklch(0.38 0.15 27); --take-a-number-foreground: oklch(0.97 0.01 90); --take-a-number-turn: oklch(0.8 0.17 150); } [data-slot="take-a-number-sign"], [data-slot="take-a-number-dispenser"] { --bevel-material: var(--take-a-number-red); --bevel-material-edge: var(--take-a-number-red-edge); --bevel-material-recess: oklch(0.16 0.01 260); --bevel-led: var(--take-a-number-turn); }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./take-a-number.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<TakeANumber aria-label="Support queue" serving={42} ticket={ticket}>
<TakeANumberSign />
<TakeANumberDispenser onClick={take} />
<TakeANumberStatus />
</TakeANumber>Parts
| Part | Renders | What it does |
|---|---|---|
| TakeANumber | div (group) | serving, and ticket: the number you hold, or null. Give it an aria-label. |
| TakeANumberSign | div | Now Serving, on number wheels that roll to each new number. Its lamp lights on your turn. |
| TakeANumberDispenser | Button | “Take a number”. Tears off your ticket; disabled, but focusable, while you hold one. |
| TakeANumberStatus | p (status) | “You're 44: 2 ahead of you.” Announced once per number served. |