Bevel

Stamp and seal

A rubber-stamp impression in ink for statuses, and an embossed seal for the moment something becomes official.

Statuses

Stamps replace badges: Received, Refunded, Held, Auto. The seal marks something verified.

Received17 Oct 2026RefundedHeldAuto

Installation

Add with the CLI

  1. Once per project, add the Bevel registry to components.json.

    components.json
    {
      "registries": {
        "@bevel": "https://bevel-ui.vercel.app/r/{name}.json"
      }
    }
  2. Add Stamp and seal. This brings in the Bevel foundation, installs cn, and merges the styles into your global CSS.

    Terminal
    npx shadcn@latest add @bevel/stamp
Install manually
  1. Install the dependencies.

    Terminal
    pnpm add cn
  2. Add the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.

    styles/bevel.css
    /*
     * Bevel foundation. Every component builds on these tokens and utilities;
     * component stylesheets only add their own palettes and shapes.
     *
     * Layers:
     *   1. Light     one source, above and slightly in front of the screen.
     *   2. Depth     named elevations built from the light: recessed, flush,
     *                raised, pressed, object.
     *   3. Material  a surface recipe (leather, plastic, metal) that reads
     *                --bevel-material and --bevel-material-edge.
     *   4. Motion    two curves, a spring, and durations named by purpose.
     *   5. Shape     radii, stitching, and the type scale for amounts.
     */
    
    :root {
      /* 1. Light */
      --bevel-highlight: oklch(1 0 0 / 0.22);
      --bevel-highlight-strong: oklch(1 0 0 / 0.35);
      --bevel-shade: oklch(0 0 0 / 0.32);
      --bevel-shade-strong: oklch(0 0 0 / 0.5);
      --bevel-cast: oklch(0.25 0.03 50 / 0.22);
      /* Stamped into a surface: shaded on the upper inner edge, lit below. */
      --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12);
    
      /* 3. Material defaults; components and variants override these. */
      --bevel-material: oklch(0.47 0.085 52);
      --bevel-material-edge: oklch(0.3 0.06 44);
      --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */
      --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E");
      --bevel-grain-size: 180px;
    
      /* 2. Depth */
      --bevel-depth-recessed:
        inset 0 1px 2px var(--bevel-shade-strong),
        0 1px 0 var(--bevel-highlight);
      --bevel-depth-flush:
        inset 0 1px 0 var(--bevel-highlight),
        inset 0 -1px 0 var(--bevel-shade);
      --bevel-depth-raised:
        inset 0 1px 0 var(--bevel-highlight),
        0 1px 0 var(--bevel-material-edge),
        0 2px 0 var(--bevel-material-edge),
        0 3px 5px var(--bevel-shade);
      --bevel-depth-pressed:
        inset 0 1px 2px var(--bevel-shade),
        0 1px 0 var(--bevel-highlight);
      /* A whole object resting on the page. */
      --bevel-depth-object:
        inset 0 1px 0 var(--bevel-highlight),
        inset 0 -1px 0 var(--bevel-shade),
        0 0 0 1px var(--bevel-material-edge),
        0 1px 1px var(--bevel-cast),
        0 6px 12px -2px var(--bevel-cast),
        0 18px 32px -8px var(--bevel-cast);
      /* The shadow under a loose object, for filter: drop-shadow(). */
      --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast);
      /* A thin object (a card) lying on another surface. */
      --bevel-depth-sheet:
        inset 0 1px 0 var(--bevel-highlight-strong),
        inset 0 0 0 1px oklch(0 0 0 / 0.12),
        0 -1px 2px oklch(0 0 0 / 0.18);
    
      /* 4. Motion */
      --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1);
      --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1);
      /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */
      --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1);
      --bevel-duration-press: 100ms; /* a control giving under a finger */
      --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */
      --bevel-duration-move: 300ms; /* objects moving: cards, drawers */
      --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */
      --bevel-stagger: 30ms;
      --bevel-lift: 3px; /* how far an object rises on hover */
      --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */
      /* Unchosen items in a group sit back in shadow. */
      --bevel-dim: 0.82;
    
      /* 5. Shape */
      --bevel-radius-xs: 0.25rem;
      --bevel-radius-sm: 0.5rem;
      --bevel-radius-md: 0.625rem;
      --bevel-radius-lg: 1rem;
      --bevel-radius-xl: 1.5rem;
      --bevel-stitch-width: 1.5px;
      --bevel-stitch-inset: 0.375rem;
      /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */
      --bevel-amount: 2.25rem;
      --bevel-amount-minor: 1.25rem;
      --bevel-label: 0.75rem;
      --bevel-fine: 0.6875rem;
      --bevel-tracking-label: 0.08em; /* stamped labels */
      --bevel-tracking-print: 0.06em; /* printed marks on cards */
    
      /* Paper and ink */
      --bevel-paper: oklch(0.975 0.008 85);
      --bevel-paper-foreground: oklch(0.28 0.02 260);
      --bevel-paper-muted: oklch(0.48 0.015 260);
      --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45);
      --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45);
      --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E");
      /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */
      --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E");
      --bevel-ink-red: oklch(0.52 0.19 27);
      --bevel-ink-blue: oklch(0.44 0.14 262);
      --bevel-ink-green: oklch(0.5 0.12 155);
      --bevel-ink-black: oklch(0.3 0.01 260);
      --bevel-ink-amber: oklch(0.55 0.13 65);
    
      /* Brass and ivory: instrument hardware and dial faces */
      --bevel-brass: oklch(0.76 0.11 82);
      --bevel-brass-edge: oklch(0.52 0.08 70);
      --bevel-ivory: oklch(0.95 0.025 90);
      --bevel-ivory-foreground: oklch(0.25 0.015 60);
      --bevel-needle: oklch(0.55 0.2 27);
    
      /* Desk stationery: legal pads, pens, pencils, exhibit stickers */
      --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */
      --bevel-pad-foreground: oklch(0.27 0.03 255);
      --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45);
      --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55);
      --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */
      --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */
      --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */
      --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */
      --bevel-sticker-foreground: oklch(0.26 0.03 70);
      /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */
      --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif;
    }
    
    .dark {
      --bevel-highlight: oklch(1 0 0 / 0.14);
      /* Paper under dim light, not inverted: it's still paper. */
      --bevel-paper: oklch(0.88 0.008 85);
      --bevel-ivory: oklch(0.86 0.022 90);
      --bevel-pad: oklch(0.86 0.07 98);
      --bevel-cast: oklch(0 0 0 / 0.55);
    }
    
    /* Depth */
    @utility bevel-recessed {
      background-color: var(--bevel-material-recess);
      box-shadow: var(--bevel-depth-recessed);
    }
    @utility bevel-flush {
      box-shadow: var(--bevel-depth-flush);
    }
    @utility bevel-raised {
      background-color: color-mix(in oklch, var(--bevel-material), white 7%);
      background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%);
      box-shadow: var(--bevel-depth-raised);
    }
    @utility bevel-pressed {
      background-color: color-mix(in oklch, var(--bevel-material), black 4%);
      background-image: none;
      box-shadow: var(--bevel-depth-pressed);
    }
    @utility bevel-object {
      box-shadow: var(--bevel-depth-object);
    }
    
    /* Materials */
    @utility bevel-leather {
      background-color: var(--bevel-material);
      background-image:
        var(--bevel-grain),
        linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade));
      background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%;
      background-blend-mode: soft-light, normal;
    }
    @utility bevel-plastic {
      background-color: var(--bevel-material);
      background-image:
        linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%),
        linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45));
      box-shadow: var(--bevel-depth-sheet);
    }
    @utility bevel-metal {
      background-color: var(--bevel-material);
      background-image:
        linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%),
        repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px);
      box-shadow:
        inset 0 0 0 1px oklch(0 0 0 / 0.25),
        inset 0 1px 0 var(--bevel-highlight-strong);
    }
    
    /* Details */
    @utility bevel-deboss {
      text-shadow: var(--bevel-deboss);
    }
    @utility bevel-stitch {
      border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8));
      border-style: dashed;
      border-width: var(--bevel-stitch-width);
      filter: drop-shadow(0 1px 0 var(--bevel-shade));
    }
    /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */
    @utility bevel-fill {
      background-color: var(--bevel-fill);
      background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18));
      box-shadow: 0 0 6px -1px var(--bevel-fill);
    }
    /* A small indicator light. Colour from --bevel-led. */
    @utility bevel-led {
      background-color: var(--bevel-led);
      background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%);
      box-shadow:
        0 0 6px var(--bevel-led),
        inset 0 -1px 1px oklch(0 0 0 / 0.35),
        0 1px 0 var(--bevel-highlight);
    }
    
    /* Paper: a sheet resting on the surface, with fibre in it. */
    @utility bevel-paper {
      background-color: var(--bevel-paper);
      background-image: var(--bevel-fibre);
      background-size: 240px 240px;
      color: var(--bevel-paper-foreground);
      box-shadow:
        0 1px 1px var(--bevel-cast),
        0 6px 14px -4px var(--bevel-cast);
    }
    /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */
    @utility bevel-ink {
      color: var(--bevel-ink, var(--bevel-ink-red));
      border-color: currentColor;
      mix-blend-mode: multiply;
      mask-image: var(--bevel-ink-texture);
      mask-size: 160px 160px;
    }
    /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */
    @utility bevel-glass {
      pointer-events: none;
      background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%);
    }
    
    /* Material families: one per screen. Set on the screen's container. */
    [data-bevel-family="leather"] {
      --bevel-cast: oklch(0.25 0.03 50 / 0.22);
    }
    [data-bevel-family="paper"] {
      --bevel-cast: oklch(0.3 0.01 250 / 0.16);
    }
    .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) {
      --bevel-cast: oklch(0 0 0 / 0.55);
    }
    
    /*
     * Ruled paper: rules every --bevel-rule-height and a margin line at
     * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling
     * scrolls with the content.
     */
    @utility bevel-ruled {
      background-color: var(--bevel-sheet, var(--bevel-paper));
      background-image:
        linear-gradient(
          to right,
          transparent calc(var(--bevel-rule-margin) - 1px),
          var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px),
          transparent calc(var(--bevel-rule-margin) + 1px)
        ),
        repeating-linear-gradient(
          to bottom,
          transparent 0 calc(var(--bevel-rule-height) - 1px),
          var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height)
        ),
        var(--bevel-fibre);
      background-size: 100% 100%, 100% 100%, 240px 240px;
      background-attachment: local;
      color: var(--bevel-paper-foreground);
      box-shadow:
        0 1px 1px var(--bevel-cast),
        0 6px 14px -4px var(--bevel-cast);
    }
  3. Copy stamp.tsx into components/ui.

    components/stamp.tsx
    "use client"
    
    import * as React from "react"
    import { cn } from "cn"
    
    type StampProps = React.ComponentProps<"span"> & {
      tone?: "red" | "blue" | "green" | "amber" | "black"
      shape?: "rect" | "round"
      /** Land with a press when it appears. Use for the moment something happens, not for lists. */
      animate?: boolean
    }
    
    /** A rubber-stamp impression: inked text that soaks into the surface. */
    function Stamp({ className, tone = "red", shape = "rect", animate, ...props }: StampProps) {
      return (
        <span
          data-slot="stamp"
          data-tone={tone}
          data-shape={shape}
          data-animate={animate ? "" : undefined}
          className={cn(
            "bevel-ink inline-flex flex-col items-center justify-center gap-0.5 border-(length:--stamp-border) border-double px-2 py-1 text-center text-(length:--bevel-label) leading-none font-black tracking-(--bevel-tracking-label) uppercase select-none",
            "rotate-(--stamp-tilt) data-[shape=rect]:rounded-(--bevel-radius-xs) data-[shape=round]:aspect-square data-[shape=round]:rounded-full data-[shape=round]:p-3",
            "data-animate:transition-[scale,opacity] data-animate:duration-(--bevel-duration-move) data-animate:ease-(--bevel-ease-spring)",
            "data-animate:starting:scale-(--stamp-land-scale) data-animate:starting:opacity-0 motion-reduce:transition-none",
            "forced-colors:mix-blend-normal forced-colors:mask-none",
            className
          )}
          {...props}
        />
      )
    }
    
    /** A second, smaller line on a stamp: a date or reference. */
    function StampDetail({ className, ...props }: React.ComponentProps<"span">) {
      return (
        <span
          data-slot="stamp-detail"
          className={cn("text-(length:--bevel-fine) font-bold tracking-(--bevel-tracking-print)", className)}
          {...props}
        />
      )
    }
    
    type SealProps = Omit<React.ComponentProps<"span">, "children"> & {
      /** Text set around the rim. */
      text: string
      /** A short mark in the centre. */
      children?: React.ReactNode
      /** Press it into the paper when it appears. */
      animate?: boolean
    }
    
    /** An embossed seal pressed into paper: colourless relief, readable by its shadow. */
    function Seal({ className, text, children, animate, ...props }: SealProps) {
      const id = React.useId()
      return (
        <span
          data-slot="seal"
          role="img"
          aria-label={typeof children === "string" ? `${text}, ${children}` : text}
          data-animate={animate ? "" : undefined}
          className={cn(
            "seal-relief relative inline-flex aspect-square w-28 items-center justify-center select-none",
            "data-animate:transition-[scale,opacity] data-animate:duration-(--bevel-duration-move) data-animate:ease-(--bevel-ease-spring)",
            "data-animate:starting:scale-(--stamp-land-scale) data-animate:starting:opacity-0 motion-reduce:transition-none",
            className
          )}
          {...props}
        >
          <svg viewBox="0 0 100 100" aria-hidden className="absolute inset-0 size-full">
            <defs>
              <path id={id} d="M50,50 m-36,0 a36,36 0 1,1 72,0 a36,36 0 1,1 -72,0" />
            </defs>
            <circle cx="50" cy="50" r="47" fill="none" stroke="currentColor" strokeWidth="2.5" />
            <circle cx="50" cy="50" r="27" fill="none" stroke="currentColor" strokeWidth="1.5" />
            <text fill="currentColor" fontSize="9" fontWeight="700" letterSpacing="2">
              <textPath href={`#${id}`}>{text.toUpperCase()}</textPath>
            </text>
          </svg>
          <span
            aria-hidden
            className="relative text-(length:--bevel-label) font-black tracking-(--bevel-tracking-label) uppercase"
          >
            {children}
          </span>
        </span>
      )
    }
    
    export { Stamp, StampDetail, Seal }
    export type { StampProps, SealProps }
  4. Copy stamp.css into your styles.

    styles/stamp.css
    /*
     * Stamp: a rubber-stamp impression in ink. Seal: an embossed notary seal
     * raised out of the paper. Build on bevel.css (bevel-ink, light tokens).
     */
    
    :root {
      --stamp-border: 3px;
      --stamp-tilt: -4deg;
      --stamp-land-scale: 1.4; /* how big the stamp looks just before it lands */
      --seal-relief: oklch(0.9 0.01 85); /* the raised paper of a seal */
    }
    
    [data-slot="stamp"] {
      --bevel-ink: var(--bevel-ink-red);
    }
    [data-slot="stamp"][data-tone="blue"] {
      --bevel-ink: var(--bevel-ink-blue);
    }
    [data-slot="stamp"][data-tone="green"] {
      --bevel-ink: var(--bevel-ink-green);
    }
    [data-slot="stamp"][data-tone="amber"] {
      --bevel-ink: var(--bevel-ink-amber);
    }
    [data-slot="stamp"][data-tone="black"] {
      --bevel-ink: var(--bevel-ink-black);
    }
    
    /* Raised relief: lit on the upper edge, shadow falling below. */
    @utility seal-relief {
      color: var(--seal-relief);
      filter: drop-shadow(0 -1px 0 var(--bevel-highlight-strong)) drop-shadow(0 1px 1px var(--bevel-shade));
    }
  5. Import the stylesheets after Tailwind in your global CSS, foundation first.

    globals.css
    @import "./bevel.css";
    @import "./stamp.css";

Anatomy

Each part is its own component. Leave out the ones you don't need.

Anatomy
<Stamp tone="red">
  Received
  <StampDetail>17 Oct</StampDetail>
</Stamp>

<Seal text="Credits verified">Paid</Seal>

Parts

PartRendersWhat it does
StampspanInked text that soaks into the surface. tone (red, blue, green, black), shape (rect, round), animate to land with a press.
StampDetailspanA smaller second line: a date or reference.
Sealspan (img)Raised relief with text round the rim and a short centre mark. Has an accessible name.