Popover
A sheet of panel stock lifted off the page on the shared light, with a folded tab at its trigger. It lifts toward you and settles; Escape or a click outside puts it down and returns focus.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Popover. This brings in the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/popover
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Copy
popover.tsxintocomponents/ui.components/popover.tsx "use client" import * as React from "react" import { Popover as PopoverPrimitive } from "@base-ui/react/popover" import { cn } from "cn" /** A trigger and the sheet it lifts. */ function Popover(props: PopoverPrimitive.Root.Props) { return <PopoverPrimitive.Root data-slot="popover" {...props} /> } /** Opens the sheet. Renders a button; pass `render` to use your own. */ function PopoverTrigger(props: PopoverPrimitive.Trigger.Props) { return <PopoverPrimitive.Trigger data-slot="popover-trigger" {...props} /> } type PopoverContentProps = PopoverPrimitive.Popup.Props & Pick<PopoverPrimitive.Positioner.Props, "side" | "align" | "sideOffset" | "alignOffset" | "collisionPadding"> & { /** Leave out the folded tab, e.g. when the sheet hangs off a wide toolbar. */ tab?: boolean } /** * The sheet: panel stock lifted off the page on the shared light, with a * folded tab at the trigger. It lifts toward you and settles. */ function PopoverContent({ className, children, side = "bottom", align = "center", sideOffset = 10, alignOffset = 0, collisionPadding = 8, tab = true, ...props }: PopoverContentProps) { return ( <PopoverPrimitive.Portal> <PopoverPrimitive.Positioner side={side} align={align} sideOffset={sideOffset} alignOffset={alignOffset} collisionPadding={collisionPadding} className="z-50" > <PopoverPrimitive.Popup data-slot="popover-content" className={cn( "popover-sheet relative flex w-(--popover-width) max-w-(--available-width) origin-(--transform-origin) flex-col gap-3 rounded-(--bevel-radius-md) p-4 text-sm outline-none", "transition-[translate,scale,opacity] duration-(--bevel-duration-move) ease-(--bevel-ease-spring) motion-reduce:transition-none", "data-starting-style:scale-(--popover-lift-scale) data-starting-style:opacity-0", "data-ending-style:scale-(--popover-lift-scale) data-ending-style:opacity-0 data-ending-style:duration-(--bevel-duration-small) data-ending-style:ease-(--bevel-ease-out)", "data-[side=bottom]:data-starting-style:-translate-y-(--popover-lift) data-[side=top]:data-starting-style:translate-y-(--popover-lift)", "data-[side=left]:data-starting-style:translate-x-(--popover-lift) data-[side=right]:data-starting-style:-translate-x-(--popover-lift)", "focus-visible:ring-2 focus-visible:ring-(--bevel-pen-blue)/50", "forced-colors:border forced-colors:border-[CanvasText]", className )} {...props} > {tab && <PopoverPrimitive.Arrow data-slot="popover-tab" aria-hidden className="absolute" />} {children} </PopoverPrimitive.Popup> </PopoverPrimitive.Positioner> </PopoverPrimitive.Portal> ) } /** Title and description, with room on the right for a close button. */ function PopoverHeader({ className, ...props }: React.ComponentProps<"div">) { return ( <div data-slot="popover-header" className={cn("flex flex-col gap-1 has-data-[slot=popover-close]:pr-8", className)} {...props} /> ) } /** Names the sheet for screen readers. */ function PopoverTitle({ className, ...props }: PopoverPrimitive.Title.Props) { return ( <PopoverPrimitive.Title data-slot="popover-title" className={cn("text-sm leading-tight font-semibold", className)} {...props} /> ) } function PopoverDescription({ className, ...props }: PopoverPrimitive.Description.Props) { return ( <PopoverPrimitive.Description data-slot="popover-description" className={cn("text-sm text-(--popover-sheet-muted)", className)} {...props} /> ) } /** Closes the sheet. With no children, a small × in the top corner, labelled "Close". */ function PopoverClose({ className, children, ...props }: PopoverPrimitive.Close.Props) { const corner = children === undefined return ( <PopoverPrimitive.Close data-slot="popover-close" aria-label={corner ? "Close" : undefined} className={cn( corner && "absolute top-3 right-3 inline-flex size-6 items-center justify-center rounded-(--bevel-radius-xs) text-(--popover-sheet-muted) outline-none hover:text-(--popover-sheet-foreground) focus-visible:ring-2 focus-visible:ring-(--bevel-pen-blue)/50", className )} {...props} > {corner ? ( <svg aria-hidden viewBox="0 0 16 16" className="size-3.5" fill="none" stroke="currentColor" strokeWidth="1.75" strokeLinecap="round"> <path d="M4 4l8 8M12 4l-8 8" /> </svg> ) : ( children )} </PopoverPrimitive.Close> ) } export { Popover, PopoverTrigger, PopoverContent, PopoverHeader, PopoverTitle, PopoverDescription, PopoverClose } export type { PopoverContentProps }Copy
popover.cssintoyour styles.styles/popover.css /* * Popover: a sheet of panel stock lifted off the surface on the shared * light, with a folded tab pointing at its trigger. Builds on bevel.css * (light, depth, motion, shape). */ :root { --popover-sheet: oklch(0.985 0.005 85); --popover-sheet-foreground: oklch(0.26 0.015 260); --popover-sheet-muted: oklch(0.5 0.015 260); /* The underside of the fold, turned away from the light. */ --popover-fold: oklch(0.9 0.008 85); --popover-crease: oklch(0 0 0 / 0.14); --popover-rim: oklch(0 0 0 / 0.1); /* Lifted: a tight contact shadow plus a soft one further down. */ --popover-depth: inset 0 1px 0 var(--bevel-highlight-strong), 0 0 0 1px var(--popover-rim), 0 2px 3px var(--bevel-cast), 0 14px 28px -10px var(--bevel-cast); --popover-width: 20rem; --popover-lift: 0.375rem; /* how far the sheet travels as it lifts */ --popover-lift-scale: 0.97; --popover-tab: 0.875rem; /* the folded square; half of it shows */ } .dark { --popover-sheet: oklch(0.29 0.008 260); --popover-sheet-foreground: oklch(0.95 0.005 90); --popover-sheet-muted: oklch(0.72 0.01 260); --popover-fold: oklch(0.24 0.008 260); --popover-crease: oklch(0 0 0 / 0.35); --popover-rim: oklch(1 0 0 / 0.08); } @utility popover-sheet { background-color: var(--popover-sheet); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 30%); box-shadow: var(--popover-depth); color: var(--popover-sheet-foreground); } /* * The folded tab: a square turned so its top-left corner points at the * trigger. Only that corner shows; the crease runs where it meets the sheet. */ [data-slot="popover-tab"] { width: var(--popover-tab); height: var(--popover-tab); background-image: linear-gradient( 135deg, var(--popover-fold) calc(50% - 1px), var(--popover-crease) calc(50% - 1px) 50%, transparent 50% ); } [data-slot="popover-tab"][data-side="bottom"] { top: calc(var(--popover-tab) / -2); rotate: 45deg; } [data-slot="popover-tab"][data-side="top"] { bottom: calc(var(--popover-tab) / -2); rotate: 225deg; } [data-slot="popover-tab"][data-side="left"] { right: calc(var(--popover-tab) / -2); rotate: 135deg; } [data-slot="popover-tab"][data-side="right"] { left: calc(var(--popover-tab) / -2); rotate: -45deg; }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./popover.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<Popover>
<PopoverTrigger />
<PopoverContent>
<PopoverHeader>
<PopoverTitle />
<PopoverDescription />
<PopoverClose />
</PopoverHeader>
</PopoverContent>
</Popover>Parts
| Part | Renders | What it does |
|---|---|---|
| PopoverPopover root | Popover root | open, defaultOpen, onOpenChange, modal. |
| PopoverTriggerbutton | button | Opens the sheet. Pass render to use your own button. |
| PopoverContentPopover popup | Popover popup | The sheet, 20rem wide (--popover-width), padded and stacked. side (default bottom), align, sideOffset, alignOffset, collisionPadding. tab={false} leaves out the folded tab. |
| PopoverHeaderdiv | div | Title and description; leaves room for a corner close. |
| PopoverTitleh2 | h2 | Names the sheet for screen readers. |
| PopoverDescriptionp | p | Muted text under the title. |
| PopoverClosebutton | button | With no children, a × in the top corner labelled “Close”. With children, an unstyled close button. |