Meter
A brass metering instrument with a rolling reading: live spend that ticks up, or a prepaid balance that counts down.
Live usage
The cost of a chat turn, ticking while the model writes. Run it, stop it, clear it.
Prepaid balance
Like a postage meter: each call stamps a little off; add credit to refill.
Built from
Meter is made of components that also work on their own.
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Meter. This brings in Number wheel and the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/meter
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Install the components Meter is built from: Number wheel.
Copy
meter.tsxintocomponents/ui.components/meter.tsx "use client" import * as React from "react" import { Button as ButtonPrimitive } from "@base-ui/react/button" import { mergeProps } from "@base-ui/react/merge-props" import { useRender } from "@base-ui/react/use-render" import { cn } from "cn" import { NumberWheel, type NumberWheelProps } from "@/components/ui/number-wheel" type MeterState = "idle" | "running" | "stopped" const MeterContext = React.createContext<{ state: MeterState }>({ state: "idle" }) type MeterProps = useRender.ComponentProps<"div"> & { /** running: the reading is ticking (taxi fare, live spend). stopped: it has settled. */ state?: MeterState /** Bezel finish. */ variant?: "brass" | "graphite" } /** * A metering instrument: a bezel around a face with a rolling reading. * Use it for prepaid balances that count down or running totals that count up. */ function Meter({ className, render, state = "idle", variant = "brass", children, ...props }: MeterProps) { const context = React.useMemo(() => ({ state }), [state]) const element = useRender({ defaultTagName: "div", render, props: mergeProps<"div">( { role: "group", "data-slot": "meter", "data-state": state, "data-variant": variant, className: cn( "bevel-metal bevel-object relative w-full max-w-sm rounded-(--bevel-radius-lg) p-(--bevel-stitch-inset)", "forced-colors:border forced-colors:border-[CanvasText]", className ), children: ( <div data-slot="meter-face" className="bevel-leather flex flex-col gap-4 rounded-[calc(var(--bevel-radius-lg)-var(--bevel-stitch-inset))] p-5 text-(--meter-foreground) shadow-(--bevel-depth-recessed)" > {children} </div> ), } as React.ComponentProps<"div">, props ), }) return <MeterContext value={context}>{element}</MeterContext> } function MeterHeader({ className, ...props }: React.ComponentProps<"div">) { return ( <div data-slot="meter-header" className={cn("flex items-center justify-between gap-3", className)} {...props} /> ) } function MeterLabel({ className, ...props }: React.ComponentProps<"p">) { return ( <p data-slot="meter-label" className={cn( "bevel-deboss text-(length:--bevel-label) font-semibold tracking-(--bevel-tracking-label) text-(--meter-muted-foreground) uppercase", className )} {...props} /> ) } const flagText: Record<MeterState, string> = { idle: "Ready", running: "Running", stopped: "Stopped" } /** The meter's flag: a lamp that lights while the reading runs. Children replace the text. */ function MeterFlag({ className, children, ...props }: React.ComponentProps<"span">) { const { state } = React.useContext(MeterContext) return ( <span data-slot="meter-flag" className={cn( "bevel-deboss inline-flex items-center gap-1.5 text-(length:--bevel-label) font-medium text-(--meter-muted-foreground)", className )} {...props} > <span aria-hidden className="bevel-led size-2 shrink-0 rounded-full" /> {children ?? flagText[state]} </span> ) } /** The rolling reading. Announces its value to screen readers only once it stops running. */ function MeterReading({ className, live, ...props }: NumberWheelProps) { const { state } = React.useContext(MeterContext) return ( <NumberWheel data-meter-reading="" live={live ?? (state === "running" ? "off" : "polite")} className={cn("self-start text-(length:--bevel-amount)", className)} {...props} /> ) } function MeterUnit({ className, ...props }: React.ComponentProps<"span">) { return ( <span data-slot="meter-unit" className={cn("bevel-deboss text-sm text-(--meter-muted-foreground)", className)} {...props} /> ) } function MeterFooter({ className, ...props }: React.ComponentProps<"div">) { return <div data-slot="meter-footer" className={cn("flex items-center gap-2", className)} {...props} /> } /** A brass push-button on the meter. Sinks when pressed. */ function MeterButton({ className, ...props }: ButtonPrimitive.Props) { return ( <ButtonPrimitive data-slot="meter-button" className={cn( "bevel-raised inline-flex h-9 flex-1 items-center justify-center gap-1.5 rounded-(--bevel-radius-sm) px-3 text-sm font-semibold text-(--bevel-ivory-foreground) outline-none select-none", "transition-[translate,box-shadow] duration-(--bevel-duration-press) ease-(--bevel-ease-out) motion-reduce:transition-none", "active:translate-y-0.5 active:bevel-pressed data-pressed:translate-y-0.5 data-pressed:bevel-pressed", "focus-visible:ring-3 focus-visible:ring-(--meter-foreground)/40", "data-disabled:cursor-not-allowed data-disabled:opacity-60", "forced-colors:border forced-colors:border-[ButtonText]", "[&_svg]:pointer-events-none [&_svg]:shrink-0 [&_svg:not([class*='size-'])]:size-4", className )} {...props} /> ) } export { Meter, MeterHeader, MeterLabel, MeterFlag, MeterReading, MeterUnit, MeterFooter, MeterButton } export type { MeterProps, MeterState }Copy
meter.cssintoyour styles.styles/meter.css /* * Meter: a brass-bezelled instrument with a number-wheel window, like a * taxi or postage meter. Builds on bevel.css and number-wheel.css. */ :root { --meter-face: oklch(0.24 0.012 260); --meter-foreground: oklch(0.93 0.02 90); --meter-muted-foreground: oklch(0.74 0.02 90); --meter-running: oklch(0.82 0.17 75); --meter-stopped: oklch(0.45 0.01 260); } [data-slot="meter"] { --bevel-material: var(--bevel-brass); --bevel-material-edge: var(--bevel-brass-edge); --bevel-led: var(--meter-stopped); } [data-slot="meter"][data-variant="graphite"] { --bevel-material: oklch(0.42 0.01 260); --bevel-material-edge: oklch(0.28 0.01 260); } [data-slot="meter"][data-state="running"] { --bevel-led: var(--meter-running); } /* The face sits inside the bezel. */ [data-slot="meter-face"] { --bevel-material: var(--meter-face); --bevel-material-recess: oklch(0.17 0.01 260); } /* Buttons on the bezel are brass. */ [data-slot="meter-button"] { --bevel-material: var(--bevel-brass); --bevel-material-edge: var(--bevel-brass-edge); }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./meter.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<Meter state="running">
<MeterHeader>
<MeterLabel />
<MeterFlag />
</MeterHeader>
<MeterReading />
<MeterUnit />
<MeterFooter>
<MeterButton />
</MeterFooter>
</Meter>Parts
| Part | Renders | What it does |
|---|---|---|
| Meter | div (group) | The bezel and face. state is idle, running or stopped; variant is brass or graphite. |
| MeterLabel | p | An engraved label. |
| MeterFlag | span | A lamp that lights while running, with Ready, Running or Stopped. Children replace the text. |
| MeterReading | NumberWheel | The reading. Silent to screen readers while running; announced once it stops. |
| MeterUnit | span | What the reading counts. |
| MeterButton | Button | A brass push-button that sinks when pressed. |