Preset keys
Tabs and segmented controls as interlocked preset keys, like a car radio's: press one and it latches down while the one that was down springs back up. Only one is ever down. PresetTabs switches panels; PresetKeys picks a value.
Preview and code
The tabs over a docs example, at the small size.
Time range
A segmented range picker over a usage chart.
Agent runs
Last 7 days: 356
Installation
Add with the CLI
Once per project, add the Bevel registry to
components.json.components.json { "registries": { "@bevel": "https://bevel-ui.vercel.app/r/{name}.json" } }Add Preset keys. This brings in the Bevel foundation, installs @base-ui/react and cn, and merges the styles into your global CSS.
Terminal npx shadcn@latest add @bevel/preset-keys
Install manually
Install the dependencies.
Terminal pnpm add @base-ui/react cnAdd the Bevel foundation, if you haven't already. Light, depth, materials, motion and shape tokens, plus the utilities components use to apply them.
styles/bevel.css /* * Bevel foundation. Every component builds on these tokens and utilities; * component stylesheets only add their own palettes and shapes. * * Layers: * 1. Light one source, above and slightly in front of the screen. * 2. Depth named elevations built from the light: recessed, flush, * raised, pressed, object. * 3. Material a surface recipe (leather, plastic, metal) that reads * --bevel-material and --bevel-material-edge. * 4. Motion two curves, a spring, and durations named by purpose. * 5. Shape radii, stitching, and the type scale for amounts. */ :root { /* 1. Light */ --bevel-highlight: oklch(1 0 0 / 0.22); --bevel-highlight-strong: oklch(1 0 0 / 0.35); --bevel-shade: oklch(0 0 0 / 0.32); --bevel-shade-strong: oklch(0 0 0 / 0.5); --bevel-cast: oklch(0.25 0.03 50 / 0.22); /* Stamped into a surface: shaded on the upper inner edge, lit below. */ --bevel-deboss: 0 -1px 0 oklch(0 0 0 / 0.45), 0 1px 0 oklch(1 0 0 / 0.12); /* 3. Material defaults; components and variants override these. */ --bevel-material: oklch(0.47 0.085 52); --bevel-material-edge: oklch(0.3 0.06 44); --bevel-material-recess: oklch(0.2 0.008 260); /* neutral dark; materials set their own */ --bevel-grain: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='180' height='180'%3E%3Cfilter id='g'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.7' numOctaves='3' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .7 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23g)'/%3E%3C/svg%3E"); --bevel-grain-size: 180px; /* 2. Depth */ --bevel-depth-recessed: inset 0 1px 2px var(--bevel-shade-strong), 0 1px 0 var(--bevel-highlight); --bevel-depth-flush: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade); --bevel-depth-raised: inset 0 1px 0 var(--bevel-highlight), 0 1px 0 var(--bevel-material-edge), 0 2px 0 var(--bevel-material-edge), 0 3px 5px var(--bevel-shade); --bevel-depth-pressed: inset 0 1px 2px var(--bevel-shade), 0 1px 0 var(--bevel-highlight); /* A whole object resting on the page. */ --bevel-depth-object: inset 0 1px 0 var(--bevel-highlight), inset 0 -1px 0 var(--bevel-shade), 0 0 0 1px var(--bevel-material-edge), 0 1px 1px var(--bevel-cast), 0 6px 12px -2px var(--bevel-cast), 0 18px 32px -8px var(--bevel-cast); /* The shadow under a loose object, for filter: drop-shadow(). */ --bevel-depth-cast-sm: 0 4px 6px var(--bevel-cast); /* A thin object (a card) lying on another surface. */ --bevel-depth-sheet: inset 0 1px 0 var(--bevel-highlight-strong), inset 0 0 0 1px oklch(0 0 0 / 0.12), 0 -1px 2px oklch(0 0 0 / 0.18); /* 4. Motion */ --bevel-ease-out: cubic-bezier(0.23, 1, 0.32, 1); --bevel-ease-in-out: cubic-bezier(0.77, 0, 0.175, 1); /* Underdamped spring, ~8% overshoot. Pure CSS; pair with --bevel-duration-move or longer. */ --bevel-ease-spring: linear(0, 0.06, 0.202, 0.38, 0.561, 0.723, 0.856, 0.955, 1.023, 1.062, 1.081, 1.083, 1.075, 1.062, 1.047, 1.032, 1.019, 1.009, 1.002, 0.997, 0.994, 0.993, 0.993, 0.994, 1); --bevel-duration-press: 100ms; /* a control giving under a finger */ --bevel-duration-small: 200ms; /* hover lifts, tabs, small state changes */ --bevel-duration-move: 300ms; /* objects moving: cards, drawers */ --bevel-duration-ambient: 520ms; /* whole-scene changes: lighting */ --bevel-stagger: 30ms; --bevel-lift: 3px; /* how far an object rises on hover */ --bevel-perspective: 30rem; /* viewing distance for parts that turn in 3D (covers, flaps) */ /* Unchosen items in a group sit back in shadow. */ --bevel-dim: 0.82; /* 5. Shape */ --bevel-radius-xs: 0.25rem; --bevel-radius-sm: 0.5rem; --bevel-radius-md: 0.625rem; --bevel-radius-lg: 1rem; --bevel-radius-xl: 1.5rem; --bevel-stitch-width: 1.5px; --bevel-stitch-inset: 0.375rem; /* Amounts: the figure, its secondary parts (currency, cents), labels, fine print. */ --bevel-amount: 2.25rem; --bevel-amount-minor: 1.25rem; --bevel-label: 0.75rem; --bevel-fine: 0.6875rem; --bevel-tracking-label: 0.08em; /* stamped labels */ --bevel-tracking-print: 0.06em; /* printed marks on cards */ /* Paper and ink */ --bevel-paper: oklch(0.975 0.008 85); --bevel-paper-foreground: oklch(0.28 0.02 260); --bevel-paper-muted: oklch(0.48 0.015 260); --bevel-paper-rule: oklch(0.78 0.04 240 / 0.45); --bevel-paper-margin: oklch(0.68 0.14 25 / 0.45); --bevel-fibre: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='240' height='240'%3E%3Cfilter id='f'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.9 .35' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 .18 0 0 0 0'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23f)'/%3E%3C/svg%3E"); /* Ink soaks unevenly: mostly solid with pale specks. Used as a mask. */ --bevel-ink-texture: url("data:image/svg+xml,%3Csvg xmlns='http://www.w3.org/2000/svg' width='160' height='160'%3E%3Cfilter id='i'%3E%3CfeTurbulence type='fractalNoise' baseFrequency='.85' numOctaves='2' stitchTiles='stitch'/%3E%3CfeColorMatrix values='0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 -2.4 0 0 0 2.1'/%3E%3C/filter%3E%3Crect width='100%25' height='100%25' filter='url(%23i)'/%3E%3C/svg%3E"); --bevel-ink-red: oklch(0.52 0.19 27); --bevel-ink-blue: oklch(0.44 0.14 262); --bevel-ink-green: oklch(0.5 0.12 155); --bevel-ink-black: oklch(0.3 0.01 260); --bevel-ink-amber: oklch(0.55 0.13 65); /* Brass and ivory: instrument hardware and dial faces */ --bevel-brass: oklch(0.76 0.11 82); --bevel-brass-edge: oklch(0.52 0.08 70); --bevel-ivory: oklch(0.95 0.025 90); --bevel-ivory-foreground: oklch(0.25 0.015 60); --bevel-needle: oklch(0.55 0.2 27); /* Desk stationery: legal pads, pens, pencils, exhibit stickers */ --bevel-pad: oklch(0.95 0.075 98); /* yellow legal pad */ --bevel-pad-foreground: oklch(0.27 0.03 255); --bevel-pad-rule: oklch(0.72 0.06 235 / 0.45); --bevel-pad-margin: oklch(0.62 0.16 25 / 0.55); --bevel-pen-red: oklch(0.52 0.2 27); /* correcting pen */ --bevel-pen-blue: oklch(0.42 0.15 262); /* writing pen */ --bevel-pencil: oklch(0.55 0.01 260); /* not written in ink yet */ --bevel-sticker: oklch(0.9 0.12 95); /* exhibit sticker */ --bevel-sticker-foreground: oklch(0.26 0.03 70); /* Handwriting. Bring a marker font (e.g. Permanent Marker) for the full effect; these are fallbacks. */ --bevel-font-marker: "Permanent Marker", "Marker Felt", "Chalkboard SE", ui-rounded, "Arial Rounded MT Bold", system-ui, sans-serif; } .dark { --bevel-highlight: oklch(1 0 0 / 0.14); /* Paper under dim light, not inverted: it's still paper. */ --bevel-paper: oklch(0.88 0.008 85); --bevel-ivory: oklch(0.86 0.022 90); --bevel-pad: oklch(0.86 0.07 98); --bevel-cast: oklch(0 0 0 / 0.55); } /* Depth */ @utility bevel-recessed { background-color: var(--bevel-material-recess); box-shadow: var(--bevel-depth-recessed); } @utility bevel-flush { box-shadow: var(--bevel-depth-flush); } @utility bevel-raised { background-color: color-mix(in oklch, var(--bevel-material), white 7%); background-image: linear-gradient(to bottom, var(--bevel-highlight), transparent 60%); box-shadow: var(--bevel-depth-raised); } @utility bevel-pressed { background-color: color-mix(in oklch, var(--bevel-material), black 4%); background-image: none; box-shadow: var(--bevel-depth-pressed); } @utility bevel-object { box-shadow: var(--bevel-depth-object); } /* Materials */ @utility bevel-leather { background-color: var(--bevel-material); background-image: var(--bevel-grain), linear-gradient(to bottom, var(--bevel-highlight), transparent 28%, transparent 72%, var(--bevel-shade)); background-size: var(--bevel-grain-size) var(--bevel-grain-size), 100% 100%; background-blend-mode: soft-light, normal; } @utility bevel-plastic { background-color: var(--bevel-material); background-image: linear-gradient(115deg, var(--bevel-highlight-strong), transparent 40%), linear-gradient(to bottom, transparent 25%, oklch(0 0 0 / 0.45)); box-shadow: var(--bevel-depth-sheet); } @utility bevel-metal { background-color: var(--bevel-material); background-image: linear-gradient(to bottom, var(--bevel-highlight-strong), transparent 45%, var(--bevel-shade) 100%), repeating-linear-gradient(90deg, oklch(1 0 0 / 0.06) 0 1px, transparent 1px 3px); box-shadow: inset 0 0 0 1px oklch(0 0 0 / 0.25), inset 0 1px 0 var(--bevel-highlight-strong); } /* Details */ @utility bevel-deboss { text-shadow: var(--bevel-deboss); } @utility bevel-stitch { border-color: var(--bevel-stitch, oklch(0.88 0.05 82 / 0.8)); border-style: dashed; border-width: var(--bevel-stitch-width); filter: drop-shadow(0 1px 0 var(--bevel-shade)); } /* A lit fill sitting in a recess (meters, progress). Colour from --bevel-fill. */ @utility bevel-fill { background-color: var(--bevel-fill); background-image: linear-gradient(to bottom, oklch(1 0 0 / 0.55), transparent 55%, oklch(0 0 0 / 0.18)); box-shadow: 0 0 6px -1px var(--bevel-fill); } /* A small indicator light. Colour from --bevel-led. */ @utility bevel-led { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, oklch(1 0 0 / 0.85), transparent 45%); box-shadow: 0 0 6px var(--bevel-led), inset 0 -1px 1px oklch(0 0 0 / 0.35), 0 1px 0 var(--bevel-highlight); } /* Paper: a sheet resting on the surface, with fibre in it. */ @utility bevel-paper { background-color: var(--bevel-paper); background-image: var(--bevel-fibre); background-size: 240px 240px; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); } /* Ink on paper: multiplies into the surface and soaks unevenly. Colour from --bevel-ink. */ @utility bevel-ink { color: var(--bevel-ink, var(--bevel-ink-red)); border-color: currentColor; mix-blend-mode: multiply; mask-image: var(--bevel-ink-texture); mask-size: 160px 160px; } /* Glass over an instrument window: one reflection from the light above. Put on an overlay element. */ @utility bevel-glass { pointer-events: none; background-image: linear-gradient(165deg, var(--bevel-highlight-strong) 0%, transparent 38%, transparent 70%, var(--bevel-shade) 100%); } /* Material families: one per screen. Set on the screen's container. */ [data-bevel-family="leather"] { --bevel-cast: oklch(0.25 0.03 50 / 0.22); } [data-bevel-family="paper"] { --bevel-cast: oklch(0.3 0.01 250 / 0.16); } .dark :is([data-bevel-family="leather"], [data-bevel-family="paper"]) { --bevel-cast: oklch(0 0 0 / 0.55); } /* * Ruled paper: rules every --bevel-rule-height and a margin line at * --bevel-rule-margin. Set --bevel-sheet for the paper colour. The ruling * scrolls with the content. */ @utility bevel-ruled { background-color: var(--bevel-sheet, var(--bevel-paper)); background-image: linear-gradient( to right, transparent calc(var(--bevel-rule-margin) - 1px), var(--bevel-sheet-margin, var(--bevel-paper-margin)) calc(var(--bevel-rule-margin) - 1px) calc(var(--bevel-rule-margin) + 1px), transparent calc(var(--bevel-rule-margin) + 1px) ), repeating-linear-gradient( to bottom, transparent 0 calc(var(--bevel-rule-height) - 1px), var(--bevel-sheet-rule, var(--bevel-paper-rule)) calc(var(--bevel-rule-height) - 1px) var(--bevel-rule-height) ), var(--bevel-fibre); background-size: 100% 100%, 100% 100%, 240px 240px; background-attachment: local; color: var(--bevel-paper-foreground); box-shadow: 0 1px 1px var(--bevel-cast), 0 6px 14px -4px var(--bevel-cast); }Copy
preset-keys.tsxintocomponents/ui.components/preset-keys.tsx "use client" import * as React from "react" import { Radio } from "@base-ui/react/radio" import { RadioGroup } from "@base-ui/react/radio-group" import { Tabs } from "@base-ui/react/tabs" import { cn } from "cn" import { useBevelFeedback } from "@/lib/feedback" /* * A row of interlocked preset keys, as on a car radio or a tape deck: press * one and it latches down, and the one that was down springs back up. Only * one is ever down. PresetTabs switches panels (Base UI Tabs); PresetKeys * picks a value (Base UI RadioGroup). */ type Size = "sm" | "md" const bed = "bevel-recessed inline-flex max-w-full items-stretch gap-(--preset-keys-gap) overflow-x-auto rounded-(--bevel-radius-sm) p-(--preset-keys-inset) focus-visible:outline-none" const key = cn( "bevel-raised group/key inline-flex h-(--preset-keys-height) shrink-0 cursor-pointer items-center justify-center gap-1.5 rounded-(--preset-keys-key-radius) px-(--preset-keys-pad) text-(length:--preset-keys-text) font-medium whitespace-nowrap text-(--preset-keys-print) select-none", // Popping up: released by the next key, it springs back. "transition-[translate] duration-(--bevel-duration-move) ease-(--bevel-ease-spring) motion-reduce:transition-none", "outline-none focus-visible:ring-2 focus-visible:ring-(--preset-keys-focus) focus-visible:ring-inset", "data-disabled:cursor-not-allowed data-disabled:opacity-50", "[&_svg]:size-3.5 [&_svg]:shrink-0" ) function Lamp() { return <span aria-hidden data-slot="preset-keys-lamp" className="preset-keys-lamp size-1.5 shrink-0 rounded-full" /> } /* Panels */ type PresetTabsProps = Tabs.Root.Props /** Tabs whose tabs are preset keys. Base UI Tabs: arrow keys move along the row, Enter or Space presses. */ function PresetTabs({ className, onValueChange, ...props }: PresetTabsProps) { const feedback = useBevelFeedback() return ( <Tabs.Root data-slot="preset-tabs" onValueChange={(value, details) => { feedback.click() onValueChange?.(value, details) }} className={cn("flex flex-col gap-3", className)} {...props} /> ) } type PresetTabsListProps = Tabs.List.Props & { /** sm for a page's Preview/Code row and toolbars; md for a screen's main sections. */ size?: Size } /** The keybed the tabs sit in. */ function PresetTabsList({ className, size = "md", ...props }: PresetTabsListProps) { return <Tabs.List data-slot="preset-tabs-list" data-size={size} className={cn(bed, "w-fit", className)} {...props} /> } /** One tab: a key with a lamp that lights while it's down. */ function PresetTabsTab({ className, children, ...props }: Tabs.Tab.Props) { return ( <Tabs.Tab data-slot="preset-tabs-tab" className={cn( key, // Down: pressed in fast, and latched. "data-active:bevel-pressed data-active:translate-y-(--preset-keys-travel) data-active:text-(--preset-keys-print-down) data-active:duration-(--bevel-duration-press) data-active:ease-(--bevel-ease-out)", className )} {...props} > <Lamp /> {children} </Tabs.Tab> ) } function PresetTabsPanel({ className, ...props }: Tabs.Panel.Props) { return ( <Tabs.Panel data-slot="preset-tabs-panel" className={cn("rounded-(--bevel-radius-sm) outline-none focus-visible:ring-2 focus-visible:ring-(--preset-keys-focus)", className)} {...props} /> ) } /* Values */ type PresetKeysProps<Value = string> = RadioGroup.Props<Value> & { size?: Size } /** * A segmented control: one value from a few, as interlocked keys. Base UI * RadioGroup, so exactly one is down, arrow keys move and press, and it * submits with a form under name. Give it an aria-label. */ function PresetKeys<Value = string>({ className, size = "md", onValueChange, ...props }: PresetKeysProps<Value>) { const feedback = useBevelFeedback() return ( <RadioGroup<Value> data-slot="preset-keys" data-size={size} onValueChange={(value, details) => { feedback.click() onValueChange?.(value, details) }} className={cn(bed, "w-fit", className)} {...props} /> ) } /** One key in PresetKeys. */ function PresetKey<Value = string>({ className, children, ...props }: Radio.Root.Props<Value>) { return ( <Radio.Root<Value> data-slot="preset-key" className={cn( key, "data-checked:bevel-pressed data-checked:translate-y-(--preset-keys-travel) data-checked:text-(--preset-keys-print-down) data-checked:duration-(--bevel-duration-press) data-checked:ease-(--bevel-ease-out)", className )} {...props} > <Lamp /> {children} </Radio.Root> ) } export { PresetTabs, PresetTabsList, PresetTabsTab, PresetTabsPanel, PresetKeys, PresetKey } export type { PresetTabsProps, PresetTabsListProps, PresetKeysProps }Copy
preset-keys.cssintoyour styles.styles/preset-keys.css /* * Preset keys: interlocked push-keys in a keybed, as on a car radio. The key * that's down sits lower, in shadow, with its lamp lit amber; the others * stand proud. Builds on bevel.css (recessed, raised, pressed, led, spring). */ :root { --preset-keys-bed: oklch(0.87 0.004 260); --preset-keys-key: oklch(0.985 0.003 90); --preset-keys-key-edge: oklch(0.76 0.006 90); --preset-keys-print: oklch(0.45 0.01 260); --preset-keys-print-down: oklch(0.2 0.01 260); --preset-keys-lamp-off: oklch(0.8 0.006 260); --preset-keys-lamp-on: oklch(0.76 0.16 66); /* amber */ --preset-keys-lamp-shade: oklch(0 0 0 / 0.25); --preset-keys-focus: oklch(0.7 0.15 66); --preset-keys-shade: oklch(0 0 0 / 0.25); --preset-keys-inset: 0.1875rem; /* bed padding around the keys */ --preset-keys-gap: 0.1875rem; --preset-keys-key-radius: 0.3125rem; /* concentric: bed radius minus inset */ --preset-keys-travel: 0.125rem; /* how far a key sinks when it latches */ --preset-keys-height: 2rem; --preset-keys-pad: 0.875rem; --preset-keys-text: 0.875rem; } .dark { --preset-keys-bed: oklch(0.15 0.005 260); --preset-keys-key: oklch(0.34 0.006 260); --preset-keys-key-edge: oklch(0.2 0.006 260); --preset-keys-print: oklch(0.74 0.01 260); --preset-keys-print-down: oklch(0.96 0.005 260); --preset-keys-lamp-off: oklch(0.24 0.006 260); --preset-keys-lamp-on: oklch(0.8 0.16 70); --preset-keys-shade: oklch(0 0 0 / 0.7); } :is([data-slot="preset-tabs-list"], [data-slot="preset-keys"])[data-size="sm"] { --preset-keys-height: 1.75rem; --preset-keys-pad: 0.625rem; --preset-keys-text: 0.75rem; --preset-keys-inset: 0.125rem; --preset-keys-key-radius: 0.375rem; --preset-keys-travel: 0.09375rem; } [data-slot="preset-tabs-list"], [data-slot="preset-keys"] { --bevel-material-recess: var(--preset-keys-bed); --bevel-shade-strong: var(--preset-keys-shade); } [data-slot="preset-tabs-tab"], [data-slot="preset-key"] { --bevel-material: var(--preset-keys-key); --bevel-material-edge: var(--preset-keys-key-edge); --bevel-led: var(--preset-keys-lamp-on); } /* An unlit lamp is a dull lens; the key that's down lights it. */ @utility preset-keys-lamp { background-color: var(--preset-keys-lamp-off); box-shadow: inset 0 1px 1px var(--preset-keys-lamp-shade); } :is([data-slot="preset-tabs-tab"][data-active], [data-slot="preset-key"][data-checked]) [data-slot="preset-keys-lamp"] { background-color: var(--bevel-led); background-image: radial-gradient(circle at 35% 30%, var(--bevel-highlight-strong), transparent 45%); box-shadow: 0 0 5px var(--bevel-led); } @media (forced-colors: active) { [data-slot="preset-tabs-tab"], [data-slot="preset-key"] { border: 1px solid ButtonText; } :is([data-slot="preset-tabs-tab"][data-active], [data-slot="preset-key"][data-checked]) { border-color: Highlight; outline: 1px solid Highlight; } }Import the stylesheets after Tailwind in your global CSS, foundation first.
globals.css @import "./bevel.css"; @import "./preset-keys.css";
Anatomy
Each part is its own component. Leave out the ones you don't need.
<PresetTabs defaultValue="preview">
<PresetTabsList size="sm">
<PresetTabsTab value="preview" />
<PresetTabsTab value="code" />
</PresetTabsList>
<PresetTabsPanel value="preview" />
<PresetTabsPanel value="code" />
</PresetTabs>
<PresetKeys aria-label="Range" value={range} onValueChange={setRange}>
<PresetKey value="7d" />
<PresetKey value="30d" />
</PresetKeys>Parts
| Part | Renders | What it does |
|---|---|---|
| PresetTabsTabs.Root | Tabs.Root | value, defaultValue, onValueChange, orientation. Arrow keys move along the keys; Enter or Space presses one. |
| PresetTabsListTabs.List | Tabs.List | The keybed. size sm for a Preview/Code row or a toolbar, md for a screen's sections. activateOnFocus to press as you arrow. |
| PresetTabsTabTabs.Tab | Tabs.Tab | One key, with a lamp lit while it's down. value, disabled. |
| PresetTabsPanelTabs.Panel | Tabs.Panel | The panel a key shows. value, keepMounted. |
| PresetKeysRadioGroup | RadioGroup | A segmented control: value, defaultValue, onValueChange, name, disabled, size. Exactly one key is down; arrow keys move and press. Give it an aria-label. |
| PresetKeyRadio | Radio | One key. value, disabled. |